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91 lines
4.8 KiB
Markdown
91 lines
4.8 KiB
Markdown
# SteamDeck 0.1.2
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**A fix release. 0.1.1 could hang the app when you left a session - that is fixed, and the two log
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lines that would have explained it in the first place are in.** Install it over 0.1.1; same key,
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same runtime, nothing to re-download.
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---
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## Leaving a session could hang the app
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0.1.1 collected a session's logs on the main thread as the session stopped - copying the
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compositor's log, scrubbing every one of the client's logs line by line, then waiting on Android's
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crash buffer. On a desktop session that was around four and a half seconds of frozen app, and
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Android ended it as not responding. The collecting now happens on its own thread.
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This was introduced by 0.1.1's own logging, and it is the whole reason for this release.
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`crash.log` was wrong twice over in 0.1.1 as well: it waited for output that arrives on another
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thread, so it declared the buffer empty every time, and it printed a process id where an exit
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status belonged. It now waits for the dump to finish and says which of three things happened -
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could not start, did not finish, or genuinely nothing has crashed.
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## Two log lines that were missing
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Both came out of chasing a real report: a game that came back from the Steam menu as a small box in
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the corner of the screen.
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- **`changed its frame size: 1920x1080 -> …`** - a window that commits frames at a new size has
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rebuilt its swapchain, and that is exactly what a game shrinking looks like from the compositor's
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side. The size was previously nowhere in the logs and had to be guessed from a screenshot.
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- **`renamed "Steam Big Picture Mode" -> "Flat-Out"`** - gamescope keeps one window and renames it
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as the game takes the screen. That was silent, so the log showed a window *closed* under a name it
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had never been logged as opening, which looked like a missing event and was really a rename.
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## A README that matches the app
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The README had grown a section per feature in the order they were written, and the parts describing
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the whole had fallen behind. The feature ledger now covers the drivers, audio, cores, session fixes
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and logs, with an honest state against each - including, in plain words, the several that set what
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they claim but have never been measured on hardware. The architecture diagram shows the audio relay
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and both Turnip slots. The session-log folder has a section of its own. And **Installing** now
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mentions the one Android setting that decides whether a session stays up at all.
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---
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## Everything from 0.1.1 is here
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Graphics drivers you can import and choose, per mode · Steam's overlay restored and a competing
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client asked to stop · DirectAudio for games and the microphone · client and game core masks · four
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session fixes (xalia, proot without seccomp, Turnip sysmem, Zink lazy descriptors) ·
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`Download/steamdeck-env` · a folder of logs per session with credentials scrubbed and nothing
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identifying collected · a path for Adreno 710 / 720 / 722 through imported drivers.
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See the [0.1.1 notes](https://github.com/The412Banner/SteamDeck/releases/tag/0.1.1) for what each
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of those does, and the README's ledger for what is proven versus merely wired.
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## If the client dies with nothing in its log
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That is usually not the client. **Android 12 and later kill the extra processes an app starts for
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itself**, and a session is made of dozens. Some phones have a **"restrict child processes"** switch
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in Developer options - turn it off. Otherwise, once per device:
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```sh
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adb shell settings put global settings_enable_monitor_phantom_procs false
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```
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`device.txt` in every session folder records what your phone reports, and the Performance dialog
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says so when it is not disabled.
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## Credits
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- **maxjivi05 (Max)** - the gamescope runtime this is built on, from WinNative.
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- **The412Banner** - the app, the Wayland compositor, the runtime plumbing and the Steam session.
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- **Winlator (brunodev85)** - the audio stack, the gamepad model and the shape of a session.
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- **Vauzi (Vauzi-17/710)** - the Adreno 710/720/722 device entries the experimental driver carries.
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Frame generation: **Win-FG** is built in; **LSFG** uses the shader chain from *your own copy* of
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Lossless Scaling, read on device and never redistributed, on groundwork from **lsfg-vk (PancakeTAS)**.
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GPL-3.0. gamescope, Mesa, Turnip, Xwayland, labwc, LXQt, PulseAudio, proot and Arch Linux ARM are
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their own authors'. **Not affiliated with Valve** - Steam, Proton and Steam Deck are Valve's, and no
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Valve software is redistributed here: the client is fetched from Valve's own manifest on your device.
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---
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**APK** `SteamDeck-0.1.2.apk` - 15927028 bytes
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`sha256 a761ba112fe97f4631d598f2a5d0b1898f9b81f4575771ded39c17b743f80825`
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versionCode 3, built from `1f0292c` by [run 35674235857](https://github.com/The412Banner/SteamDeck/actions/runs/35674235857).
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Signed with the AOSP test key (v1 + v2 + v3), so it installs over 0.1.1 in place.
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