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https://github.com/Droid-Deck/DroidDeck.git
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74 lines
4.1 KiB
Markdown
74 lines
4.1 KiB
Markdown
# SteamDeck 0.1.3
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**One thing, and it was owed: the client's network page works, and its connection indicator tells
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the truth.** Install it over 0.1.2; same key, same runtime, nothing to re-download.
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---
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## Settings → Internet works, and the header shows a connection
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The Steam client builds its network page and its connection indicator on NetworkManager, and looks
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for one on the system bus as it starts. This runtime had neither, so the page stopped with
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*"StartScanningForNetworks is not a function"* under a header that showed no connection even while
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downloads ran. A user on an Odin 2 reported exactly that in the first day.
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The session now starts a small system bus and a **stand-in that answers for NetworkManager**. It
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reports what is true and nothing more - one connection that is up while Android has a route out -
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and refuses what it cannot do, since nothing in this runtime can scan for or join a network. The
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session log says `network: system bus up, NetworkManager stand-in running` when it is working.
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Both the stand-in and the bus configuration come from the app at every launch, so an installed
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runtime gets this without a re-download; `dbus-daemon` and `python-gi` were already in it.
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**The stand-in is maxjivi05's**, written for WinNative and carried by Bannerlator since; this app was
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the only one of the three without it. Credit where it is due, and an apology to the Odin 2 reporter,
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who was told it was cosmetic and unfixed when it had been fixed upstream for days.
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## Where the runtime stands against its sources
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With this release the standalone's runtime scripts are level with Bannerlator's, and its sandbox
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shims are byte-for-byte the same behaviour as Max's current branch - checked file by file today;
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every difference is a deliberate rename or an attribution header. What remains on his side and not
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here is a feature, not a fix: launching Epic games from the native client.
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---
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## Everything from 0.1.2 and 0.1.1 is here
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The hang on leaving a session, fixed · the two compositor log lines that explain a shrinking game ·
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graphics drivers you can import and choose, per mode · Steam's overlay restored and a competing
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client asked to stop · DirectAudio for games and the microphone · client and game core masks · four
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session fixes · `Download/steamdeck-env` · a folder of logs per session with credentials scrubbed ·
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a path for Adreno 710 / 720 / 722 · a README with an honest ledger of what is proven and what is
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merely wired.
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## If the client dies with nothing in its log
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Android 12 and later kill the extra processes an app starts for itself, and a session is made of
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dozens. Some phones have a **"restrict child processes"** switch in Developer options - turn it off.
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Otherwise, once per device: `adb shell settings put global settings_enable_monitor_phantom_procs
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false`. `device.txt` in every session folder records what your phone reports.
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## Credits
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- **maxjivi05 (Max)** - the gamescope runtime this is built on, the sandbox shims, and the
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NetworkManager stand-in in this release, from WinNative.
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- **The412Banner** - the app, the Wayland compositor, the runtime plumbing and the Steam session.
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- **Winlator (brunodev85)** - the audio stack, the gamepad model and the shape of a session.
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- **Vauzi (Vauzi-17/710)** - the Adreno 710/720/722 device entries the experimental driver carries.
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Frame generation: **Win-FG** is built in; **LSFG** uses the shader chain from *your own copy* of
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Lossless Scaling, read on device and never redistributed, on groundwork from **lsfg-vk (PancakeTAS)**.
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GPL-3.0. gamescope, Mesa, Turnip, Xwayland, labwc, LXQt, PulseAudio, proot and Arch Linux ARM are
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their own authors'. **Not affiliated with Valve** - Steam, Proton and Steam Deck are Valve's, and no
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Valve software is redistributed here: the client is fetched from Valve's own manifest on your device.
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---
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**APK** `SteamDeck-0.1.3.apk` - 15931221 bytes
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`sha256 3f85118755234c5d8b1fb59640f817485d8360db7c63c142072c6b1025606542`
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versionCode 4, built from `3aa0162` by [run 35676349317](https://github.com/The412Banner/SteamDeck/actions/runs/35676349317).
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Signed with the AOSP test key (v1 + v2 + v3), so it installs over 0.1.2 in place.
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