Files
DroidDeck/README.md
T
MaxsTechReview c5577478ca chore: remove source comments and unused code, translate every missing string (#1965)
* chore(i18n): translate every missing string in all locales

Adds the 87 strings the bottom-screen Dashboard and in-game stats pages
introduced to all 32 locales, plus the 51 older settings strings Japanese
and the 50 Chinese locales were still missing. Every locale now has all
3456 translatable strings with the same placeholders as English.

Also translates 36 entries that were still English where the language
does not use the English word, and makes es-419 touch_app_id use the same
%1$s placeholder as English.

* chore(patches): drop comments from the lines downstream patches add

Removes comment lines and trailing comments from lines our patches add,
with hunk headers recounted. Lines that a later patch uses as context
and the upstream backport 0123 are left as they are.

The gamescope, FEX, proot and xodus series still apply to their pinned
sources, and the patched trees differ only in those comments.
test_hud_frames now finds the HUD writer by its first declaration.

* docs: credit Greenlight, Better xCloud, viture-v2, GameNative and DiRTTelemetryErrorFix

These were credited only in source headers and NOTICE files.

* chore: remove source comments and unused functions

Removes explanatory comments from first-party Kotlin, Java, C, C++,
Rust, TypeScript, Python, shell, Gradle, CMake and workflow files.
License and attribution headers stay, and vendored third-party trees,
generated files and license files are untouched. A shellcheck directive
is kept, and udevmon's fallthrough comments became fallthrough attributes.

Syntax trees and token streams match the previous sources apart from the
comments and Python docstrings. Module docstrings that argparse prints
are kept, and device-smoke.sh prints the same --help text from a heredoc.

Also removes 37 functions and 4 fields that nothing referenced.

* chore: remove comments from the Syncthing integration and the latest main sources

* docs: credit Syncthing and the syncthing-android fork

* chore(i18n): translate the Syncthing strings in all locales

The 107 strings the Syncthing integration added are now in all 32 locales.
sync_web_path_locked names the Syncthing tab by its label.

* docs: credit @xXJSONDeruloXx for the HUD metric readers

The CPU, GPU load, thermal and battery readers come from their
PerformanceHudView pull requests #777, #877, #991, #1406 and #1573.
The FusionHUD credit line is unchanged.

* docs: credit the HUD metric readers to @xXJSONDeruloXx's work
2026-11-01 16:27:27 -05:00

160 lines
18 KiB
Markdown

<p align="center">
<picture>
<source media="(prefers-color-scheme: dark)" srcset="artwork/droiddeck-banner-dark.svg">
<img alt="DroidDeck" src="artwork/droiddeck-banner-light.svg" width="100%">
</picture>
</p>
DroidDeck brings the SteamOS experience to Android: Steam Gaming Mode, full Linux desktop, integration with GOG, Epic Games, Xbox, and other storefronts, Steam VR, and more!
<p align="center"><b>100% open source. No ads. No telemetry. No source withheld.</b></p>
<p align="center">
<a href="https://github.com/Droid-Deck/DroidDeck/releases/download/0.6.7/DroidDeck-0.6.7.apk"><img src="https://img.shields.io/badge/Download-DroidDeck%200.6.7%20APK-3DDC84?style=for-the-badge&logo=android&logoColor=white" alt="Download DroidDeck 0.6.7"></a>
<a href="https://discord.gg/JRGAvawjsm"><img src="https://img.shields.io/badge/Discord-Join%20us-5865F2?style=for-the-badge&logo=discord&logoColor=white" alt="Join the DroidDeck Discord"></a>
</p>
<p align="center">
<a href="https://www.star-history.com/droid-deck/droiddeck"><img src="https://api.star-history.com/badge?repo=Droid-Deck/DroidDeck&type=rank&theme=dark" alt="Star History Rank"></a>
</p>
<p align="center">
<a href="https://trendshift.io/repositories/267852"><img src="https://trendshift.io/api/badge/trendshift/repositories/267852/daily?language=C" alt="Droid-Deck%2FDroidDeck | Trendshift" width="250" height="55"></a>
<a href="https://trendshift.io/repositories/267852"><img src="https://trendshift.io/api/badge/trendshift/repositories/267852/daily?language=Kotlin" alt="Droid-Deck%2FDroidDeck | Trendshift" width="250" height="55"></a>
</p>
<p align="center"><img src="docs/media/steam-to-desktop.gif" width="100%" alt="On a Retroid Pocket Duo: Play Steam from the DroidDeck launcher, open Pac-Man in Steam Big Picture and play it, exit the game, then Switch to Desktop from the Power menu"></p>
> DroidDeck has no website. Only download it from this repository's [Releases](https://github.com/Droid-Deck/DroidDeck/releases).
<p align="center">
<img src="docs/releases/media/0.6.7/library.gif" width="49%" alt="The Library switching source chips, changing the card size and opening the Filter menu">
<img src="docs/releases/media/0.3.0/in-game.gif" width="49%" alt="A Windows game running through Proton with the on-screen controls">
<img src="docs/releases/media/0.4.0/multi-controller.gif" width="49%" alt="Two controllers playing split screen on one handheld">
<img src="docs/releases/media/0.6.7/ubuntu-desktop-discover.jpg" width="49%" alt="The Kubuntu desktop with Discover open">
</p>
## Install
1. Android 9 or newer on Adreno 730 or newer, or any 8xx. Adreno 6xx is experimental. Mali, Xclipse, PowerVR and Adreno 710 are unsupported. No root needed.
2. About 3 GB free for the runtime, plus 1.1 GB for the desktop and emulators.
3. Install the [APK](https://github.com/Droid-Deck/DroidDeck/releases/download/0.6.7/DroidDeck-0.6.7.apk), install the Linux runtime, press **Play** and sign in to Steam.
4. On Android 14 and newer, turn on **Disable child process restrictions** in Developer options. On Android 12 and 13, Steam's first launch shows a **Fix it for me** button that walks you through it.
Smart glasses setup is in the [support matrix](docs/smart-glasses-support.md). Release notes are in [docs/releases](docs/releases).
Help, Preview builds and device reports are on [Discord](https://discord.gg/JRGAvawjsm). For bugs, post in **#bug-reports** with the zip from **Share logs**.
## Build
Needs Docker, Java 17, the Android SDK and NDK, Rust via rustup, GitHub CLI, Python 3 and `zstd`.
```bash
tools/build_local.sh
```
The APK lands in `app/build/outputs/apk/release/`. Install it with `tools/deploy_local.sh`. After the first run, `./gradlew :app:assembleRelease` reuses the prepared inputs. Unit tests run with `./gradlew -PskipRust=true :app:testDebugUnitTest`, and the helper and preload suite with `bash tools/test_local.sh`.
On Windows, see `tools/run_windows.ps1` and `tools/prepare_windows_runtime.py`.
## Limits
Compatibility and performance vary by device. Desktop compositing is software rendered, and Firefox sandboxing is reduced under proot.
## Credits and licence
DroidDeck is [GPL-3.0](LICENSE). Steam and Proton belong to Valve Corporation. VITURE, RayNeo, XREAL, Rokid, REDMAGIC, Nintendo Switch and Joy-Con are trademarks of their owners. This project is not affiliated with any of them.
<details>
<summary><b>Runtime, Wine and Proton</b></summary>
- Runtime, shim, input and controller work build on WinNative and Bannerlator by maxjivi05.
- mmap ring buffer controller input by ribbit384 ([WinNative #345](https://github.com/WinNative-Emu/WinNative/pull/345)).
- [FEX](https://github.com/FEX-Emu/FEX) (MIT) runs x86 code. DroidDeck's build puts the platform name under `AT_PLATFORM` so [sharun](https://github.com/VHSgunzo/sharun) AppImages by VHSgunzo (MIT) start through its [userland-execve](https://crates.io/crates/userland-execve) loader (MIT). FEX's code disk cache was checked in its source.
- x86 AppImages, and arm64 ones whose runtime can't unpack on Android, are unpacked with [uruntime](https://github.com/VHSgunzo/uruntime) by VHSgunzo (MIT), shipped unmodified with its licence.
- x86 programs linking OpenSSL 3 use the copy in the [Steam Linux Runtime 4.0](https://gitlab.steamos.cloud/steamrt/steamrt). x86 Linux games get the `/etc/asound.conf` that [pressure-vessel](https://gitlab.steamos.cloud/steamrt/steam-runtime-tools) writes.
- `WriteProcessMemory` hooks fall back to `/proc/<pid>/mem` the way [Wine](https://gitlab.winehq.org/wine/wine)'s `server/ptrace.c` did before Wine 11.
- Wine write watches use userfaultfd support in [Proton](https://github.com/ValveSoftware/wine)'s `dlls/ntdll/unix/virtual.c` (LGPL-2.1-or-later). libblsession supplies the arm64 syscall number and answers `PAGEMAP_SCAN` from `/proc/self/pagemap`.
- libblsession runs Wine's arm64 `SIGUSR2` context handler (`dlls/ntdll/unix/signal_arm64.c`, LGPL-2.1-or-later) in place on a frame laid out like [Linux](https://github.com/torvalds/linux)'s `arch/arm64/kernel/signal.c`, and serves `fill_vm_counters` in `dlls/ntdll/unix/process.c` the kernel's own `/proc/<pid>/status`.
- droiddeck-ntsync follows the [Linux](https://github.com/torvalds/linux) ntsync semantics in `Documentation/userspace-api/ntsync.rst` (GPL-2.0).
- The proot fast path orders bindings like [PRoot](https://github.com/proot-me/proot)'s `path/binding.c` (GPL-2.0-or-later).
- DiRT 3 and DiRT Showdown keep their telemetry socket the way RoccoC's DiRTTelemetryErrorFix (MIT) does, based on the fix by Carsten Gottschling.
- Games use [Mesa](https://gitlab.freedesktop.org/mesa/mesa) Turnip's per render pass memory choice. The Steam client keeps `TU_DEBUG=sysmem`.
- Black Ops III and Dark Souls Remastered start without [umu-protonfixes](https://github.com/Open-Wine-Components/umu-protonfixes) (BSD-2-Clause), whose `311210.py` and `570940.py` fail under ARM64 Proton.
- [ReSkate](https://github.com/Dingo-Shenanigans/ReSkate) (GPL-3.0) by Dingo Shenanigans uses the launch option from its README and D3D12 feature level 12_1.
- The arm64 client's sign in was checked by reading Steam's saved token with the `ConnectCache` format from [deadlock-api-ingest](https://github.com/deadlock-api/deadlock-api-ingest).
</details>
<details>
<summary><b>Stores</b></summary>
- Epic Games and GOG build on [Phobos](https://github.com/phobos665)'s adaptation of [Legendary](https://github.com/legendary-gl/legendary) and [gogdl](https://github.com/Heroic-Games-Launcher/heroic-gogdl). GOG install script registry entries are read the way [Heroic Games Launcher](https://github.com/Heroic-Games-Launcher/HeroicGamesLauncher) (GPL-3.0) reads them.
- Epic's official Linux launcher preview runs through FEX. That setup is outside Epic's listed Linux support.
- Battle.net is by [@kayakyakr](https://github.com/kayakyakr). It runs Blizzard's own client in Proton (downloaded from Blizzard, not included) and shows key art from the [Battle.net Shop](https://shop.battle.net). Without Steam, its games see the pad as an Xbox 360 controller via `PROTON_SPOOF_STEAMINPUT_VIDPID` in [Proton](https://github.com/ValveSoftware/wine)'s `dlls/winebus.sys`.
- Battle.net installs drive Blizzard's Agent the way [@barncastle](https://github.com/barncastle)'s [Battle.Net-Installer](https://github.com/barncastle/Battle.Net-Installer) does, with requests from [wowdev.wiki](https://wowdev.wiki/Agent). Read without taking code: [@mubaraknumann](https://github.com/mubaraknumann)'s [unifideck](https://github.com/mubaraknumann/unifideck), [@djmittens](https://github.com/djmittens)'s [neo-mittens](https://github.com/djmittens/neo-mittens) `bnetswitch`, [@BCD1210](https://github.com/BCD1210)'s [soju](https://github.com/BCD1210/soju) and [Lutris](https://github.com/lutris/lutris)'s `product.db` reader.
- Xbox games load [@domsvoboda](https://github.com/domsvoboda)'s [xodus-nexus](https://github.com/domsvoboda/xodus-nexus) modules (LGPL-2.1-or-later), including `wintypes.dll`. Minecraft's GameInput setup was checked against [@Wyze3306](https://github.com/Wyze3306)'s [BedrockOnLinux](https://github.com/Wyze3306/BedrockOnLinux) (MIT).
- The Xbox Cloud Gaming player uses the WebRTC client of [@unknownskl](https://github.com/unknownskl)'s [Greenlight](https://github.com/unknownskl/greenlight) (MIT), and its offer tweaks and sharpening follow [@redphx](https://github.com/redphx)'s [Better xCloud](https://github.com/redphx/better-xcloud) (MIT). See `tools/xcloud-player/NOTICE.md`.
- The itch.io butler pack ships butler's `7z.so`, itch.io's build of [7-Zip](https://www.7-zip.org) by Igor Pavlov (LGPL-2.1, unRAR restriction on RAR code), unmodified. Other archives use Apache Commons Compress and the runtime's bsdtar (libarchive).
- The Store uses [Flatpak](https://github.com/flatpak/flatpak) (LGPL-2.1) through DroidDeck's own bubblewrap shim. Chromium and Electron apps start directly, since [zypak](https://github.com/refi64/zypak) by [@refi64](https://github.com/refi64) (BSD-3-Clause) always uses Flatpak's spawn portal.
- Folder sync runs [Syncthing](https://github.com/syncthing/syncthing) (MPL-2.0), built from [@researchxxl](https://github.com/researchxxl)'s [syncthing-android](https://github.com/researchxxl/syncthing-android) fork (MPL-2.0).
</details>
<details>
<summary><b>Audio, video and HUD</b></summary>
- Steam audio goes through [@The412Banner](https://github.com/The412Banner)'s [DirectAudio](https://github.com/The412Banner/directaudio) PulseAudio sink (LGPL-2.1-or-later), built from `tools/directaudio/sink`.
- The DroidDeck HUD is [@The412Banner](https://github.com/The412Banner)'s [FusionHUD](https://github.com/The412Banner/FusionHUD) (GPL-3.0 with an attribution term). Its readings match Valve's [MangoHud](https://github.com/flightlessmango/MangoHud) build (MIT), with frame times from gamescope patch 0125.
- The HUD's CPU, GPU load, thermal and battery readers come from [@xXJSONDeruloXx](https://github.com/xXJSONDeruloXx)'s work.
- LSFG frame generation comes from Camille LaVey and the [Eden](https://eden-emu.dev) project, following [lsfg-vk](https://github.com/PancakeTAS/lsfg-vk), ported by [@maxjivi05](https://github.com/maxjivi05). It needs your own copy of [Lossless Scaling](https://store.steampowered.com/app/993090/) and ships none of its shaders.
- Remote Play decodes through Android's MediaCodec or the [FFmpeg](https://ffmpeg.org) (LGPL-2.1-or-later) in Steam's runtime. Qualcomm low latency settings follow [Moonlight](https://github.com/moonlight-stream/moonlight-android) (GPL-3.0).
- [PipeWire](https://gitlab.freedesktop.org/pipewire/pipewire) (MIT) sockets use the settings in its `module-access.c`, and [WirePlumber](https://gitlab.freedesktop.org/pipewire/wireplumber) (MIT) keeps those clients at full permissions.
</details>
<details>
<summary><b>Desktop</b></summary>
- The KDE pacman repository snapshots [Arch Linux ARM](https://archlinuxarm.org) and installs with [pacman](https://gitlab.archlinux.org/pacman/pacman) (GPL-2.0-or-later).
- [KWin](https://invent.kde.org/plasma/kwin) (GPL-2.0-or-later) is patched to pass on the scroll data its `wayland_backend.cpp` leaves as a TODO.
- Read without taking code: [Qt](https://code.qt.io/cgit/qt/qtbase.git)'s `qwaylandinputdevice.cpp` and `qguiapplication.cpp`, [Konsole](https://invent.kde.org/utilities/konsole)'s `TerminalDisplay.cpp`, and [Mesa](https://gitlab.freedesktop.org/mesa/mesa)'s `u_threaded_context.c` and `zink_resource.c`.
- The Steam Keyboard window rule follows Valve's `steamdeck-kde-presets` with [Bazzite](https://github.com/ublue-os/bazzite)'s `0001-steam-virtual-keyboard.patch`.
- Steam's Browse buttons open a GTK 3 file chooser via PyGObject (LGPL-2.1-or-later), shown over Steam by [gamescope](https://github.com/ValveSoftware/gamescope) (BSD-2-Clause) through `GetAppIdFromReaper`.
- The AYN Odin 2 phantom second display was confirmed by [@SapphireRhodonite](https://github.com/SapphireRhodonite)'s [WatermelonDS 0.0.5](https://github.com/SapphireRhodonite/WatermelonDS/releases/tag/0.0.5) notes and [iiSU #363](https://github.com/iisu-network/iiSU/issues/363), without taking their code.
</details>
<details>
<summary><b>Smart glasses</b></summary>
- Builds on WinNative's VITURE work. Protocol checked against [@wheaney](https://github.com/wheaney)'s [XRLinuxDriver](https://github.com/wheaney/XRLinuxDriver), [@badicsalex](https://github.com/badicsalex)'s [ar-drivers-rs](https://github.com/badicsalex/ar-drivers-rs) and [go-macos/iokit](https://pkg.go.dev/github.com/go-macos/iokit/viture). The optional VITURE SDK is not included.
- The VITURE protocol V2 frames adapt [@elasticjava](https://github.com/elasticjava)'s [viture-v2](https://github.com/elasticjava/viture-v2) (MIT) by Holger Bartnick. See `docs/third-party/viture-v2`.
- RayNeo adapts [@informalTechCode](https://github.com/informalTechCode)'s [RayNeo-Air-Series-3DoF-Scaffold](https://github.com/informalTechCode/RayNeo-Air-Series-3DoF-Scaffold) (Apache-2.0) and references [@verncat](https://github.com/verncat)'s [RayNeo-Air-3S-Pro-OpenVR](https://github.com/verncat/RayNeo-Air-3S-Pro-OpenVR) (MIT) and [Monado](https://gitlab.freedesktop.org/monado/monado) (BSL-1.0). See [docs/third-party/rayneo](docs/third-party/rayneo/README.md).
- XREAL 1S references XRLinuxDriver and [xrealOneDeviceKit](https://github.com/wheaney/xrealOneDeviceKit) by @wheaney, [@rohitsangwan01](https://github.com/rohitsangwan01)'s [xreal_one_driver](https://github.com/rohitsangwan01/xreal_one_driver) (MIT) and [@0xcaff](https://github.com/0xcaff)'s [xr-tools](https://github.com/0xcaff/xr-tools).
- Rokid follows ar-drivers-rs, @badicsalex's [Void Computing write-ups](https://voidcomputing.hu/blog/worse-better-prettier/) and Monado's Rokid driver.
- REDMAGIC display findings draw on [@mekhontsev](https://github.com/mekhontsev)'s [MagicDesk investigation](https://github.com/mekhontsev/magicdesk/blob/main/docs/xr-resolution-fix.md) and [@Coding-BR](https://github.com/Coding-BR)'s [decompiled Nubia kernel](https://github.com/Coding-BR/android_kernel_nubia_sm8850_qwjujube).
</details>
<details>
<summary><b>VR, Joy-Con and hand tracking</b></summary>
- Joy-Con VR ports the arm model from Google's [GVR SDK for Unity](https://github.com/googlevr/gvr-unity-sdk) (Apache-2.0) and adapts the hand skeleton from Valve's [OpenVR](https://github.com/ValveSoftware/openvr) `handskeletonsimulation` sample (BSD-3-Clause), which follows Moshi Turner's work in Monado. Index offsets come from Monado's `vive_poses.c` (BSL-1.0).
- Joy-Con research: Linux's [hid-nintendo](https://github.com/torvalds/linux/blob/master/drivers/hid/hid-nintendo.c) by Daniel J. Ogorchock, [@dekuNukem](https://github.com/dekuNukem)'s [Nintendo_Switch_Reverse_Engineering](https://github.com/dekuNukem/Nintendo_Switch_Reverse_Engineering), [SDL](https://github.com/libsdl-org/SDL) and AOSP. Checked against [ALVR](https://github.com/alvr-org/ALVR), [OpenComposite](https://gitlab.com/znixian/OpenOVR), [PSMoveSteamVRBridge](https://github.com/HipsterSloth/PSMoveSteamVRBridge), [@F8LEFT](https://github.com/F8LEFT)'s [JoyConVr](https://github.com/F8LEFT/JoyConVr), [@krnelpan1c](https://github.com/krnelpan1c)'s [Daydream-Controller-SteamVR](https://github.com/krnelpan1c/Daydream-Controller-SteamVR), [@yoyobuae](https://github.com/yoyobuae)'s [joyconvr](https://github.com/yoyobuae/joyconvr), [Moonlight](https://github.com/moonlight-stream/moonlight-android) and [Dolphin](https://github.com/dolphin-emu/dolphin). See [docs/third-party/joycon](docs/third-party/joycon/README.md).
- Camera hand tracking runs Google's [MediaPipe](https://github.com/google-ai-edge/mediapipe) Pose Landmarker (Lite), BlazePose GHUM 3D and Hand Landmarker (Apache-2.0) on [CameraX](https://developer.android.com/jetpack/androidx/releases/camera) frames (Apache-2.0), with usage reports off. Checked against JoyConVr's camera app (MIT).
- Tracking math: the GVR arm model's accelerometer mode, Eric Foxlin's zero velocity updates, Frosio, Pedersini and Borghese's accelerometer autocalibration, a Kalman filter (Kalman, 1960), Horn's quaternion method (1987) and the 1€ filter (Casiez, Roussel and Vogel, 2012).
- Gestures follow [ALVR](https://github.com/alvr-org/ALVR)'s `hand_gestures.rs` (MIT) and Meta Quest's menu pinch, tuned on [HaGRID](https://github.com/hukenovs/hagrid) photos (CC BY-SA 4.0, not included).
- The glove model follows OpenVR's render model reference, is meshed with surface nets (Gibson, 1998; Mikola Lysenko), and uses Inigo Quilez's smooth minimum, distance field ambient occlusion and polygon distance (MIT). See [docs/third-party/handtracking](docs/third-party/handtracking/README.md).
</details>
## Star history
<a href="https://www.star-history.com/#Droid-Deck/DroidDeck&Date">
<picture>
<source media="(prefers-color-scheme: dark)" srcset="https://api.star-history.com/svg?repos=Droid-Deck/DroidDeck&type=Date&theme=dark">
<img alt="Star history chart" src="https://api.star-history.com/svg?repos=Droid-Deck/DroidDeck&type=Date" width="100%">
</picture>
</a>