Kurt Himebauch 8fbcf11fc8 feat: the pad as SteamOS has it - Steam Input's virtual pads for games, a Steam Deck controller for the client (#86)
* feat: stand in for /dev/uinput so Steam Input's virtual pads reach games

* feat: present the pad to the Steam client as a Steam Deck controller over hidraw

* docs: log the uinput stand-in and the Steam Deck controller

* feat: feed the handheld's gyro and accelerometer to the Steam Deck controller

* feat: let the Steam page choose between the Steam Deck controller and the Xbox 360 pad

* feat: Deck back grips and trackpads on the second screen

* fix: serialize ring teardown with its writers, fall back to the Xbox pad when the Deck cannot be set up, and read motion only for a Deck

* fix: keep the second screen's choice through sleep and bring it back on wake
2026-09-29 21:57:52 -04:00

DroidDeck

DroidDeck brings the SteamOS experience to Android: Valve's Steam client in Big Picture on your Adreno handheld, with Windows games through Valve's ARM64 Proton.

Tapping DroidDeck on the Android home screen and landing in Steam Big Picture

Requirements and install

Use Android 9 or newer on a supported Adreno device (730 or newer, or 8xx). Mali, Xclipse, PowerVR, and Adreno 710 are unsupported. No root is required. Allow about 3 GB for the runtime and 1.1 GB more for the desktop and emulators. Install the APK from Releases, install the Linux runtime, then press Play and sign in. Steam downloads on first launch. Install Desktop & apps to use the desktop and emulators.

On Android 12+, if Steam exits without a log, turn off Restrict child processes in Developer options.

Build

Run tools/build_local.sh with Docker, Java 17, the Android SDK/NDK, and zstd installed. It builds the ARM64 audio sinks from PulseAudio 13.0 and packages them into the APK at app/build/outputs/apk/release/app-release.apk. Set DROIDDECK_PA13_SOURCE_DIR to an existing PulseAudio 13.0 source directory to skip downloading it. To install the APK on an attached device, run tools/deploy_local.sh.

Limits

Compatibility and performance vary by device; hardware validation is limited. Desktop compositing uses software rendering. Firefox sandboxing is reduced under proot. See the session logs in Download/DroidDeck/ when diagnosing problems.

Credits and licence

GPL-3.0. Runtime, shim, input, and controller work build on WinNative and Bannerlator (maxjivi05). See LICENSE. Steam and Proton belong to Valve Corporation; this project is not affiliated with Valve.

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