mirror of
https://github.com/Droid-Deck/DroidDeck.git
synced 2026-11-11 19:11:08 +00:00
Each game's Windows components now come from the list its own source trusts, and the ones that list names turn on by themselves. The user's own on/off switches always win; each automatic row says why it is on. - Steam games: the Steamworks Shared redistributables Steam installs with the game (appmanifest SharedDepots, else the client's appinfo.vdf). Steam keeps its install scripts marked as already run. - GOG: the build manifest's dependencies. Epic: the manifest's prerequisite (Unreal's maps to VC++ and DirectX). Amazon: fuel.json PostInstall. Older GOG/Epic installs get their list fetched once with the saved sign-in; game files are never downloaded again. - Custom games (the + button, Add all, migrated folders): one shared Steam match per game, also used for artwork. An appid from the game's files turns components on; a name-only match stays Recommended; no match falls back to the folder scan. - Steam app info for apps the client never saw comes from an anonymous Steam PICS lookup (CM websocket, anonymous logon, product info), cached per appid; the user's Steam sign-in is never used. - Missing components download in the background on one low-priority worker that pauses during sessions and waits on battery saver, heat or a metered network unless the user asked. A game Steam installs during a session is readied right away so it can be played without ending the session; the launch waits up to 10 s only for a component still on its way. - Page: "On for this game" with reasons, a quiet "Checking what this game needs..." only for games never worked out, rows that ease in, pieces that need a download greyed out while offline. The intro names no other app. - The folder scan skips Unity's *_Data/Managed (Mono, not .NET Framework).
224 lines
10 KiB
Python
224 lines
10 KiB
Python
import json
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import os
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import runpy
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import tempfile
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import unittest
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from pathlib import Path
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from unittest import mock
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BIN = Path(__file__).resolve().parents[1] / "linuxfs/overlay/usr/local/bin"
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MODULE = runpy.run_path(str(BIN / "droiddeck-wincomponents"))
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GAME_ENV = runpy.run_path(str(BIN / "droiddeck-game-env"))
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class WinComponentsTest(unittest.TestCase):
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def setUp(self):
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self.tmp = tempfile.TemporaryDirectory()
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root = Path(self.tmp.name)
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self.store = root / "store"
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self.compat = root / "compatdata/2571976725"
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self.selection = root / "wincomponents.json"
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self.pfx = self.compat / "pfx/drive_c/windows"
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def tearDown(self):
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self.tmp.cleanup()
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def component(self, cid, overrides, files):
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folder = self.store / cid
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for rel, data in files.items():
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path = folder / rel
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path.parent.mkdir(parents=True, exist_ok=True)
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path.write_bytes(data)
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(folder / "component.json").write_text(json.dumps({"id": cid, "overrides": overrides}))
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def pick(self, *ids):
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self.selection.write_text(json.dumps({"version": 1, "games": {"2571976725": list(ids)}}))
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def apply(self):
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return MODULE["apply"](self.compat, "2571976725", self.selection, self.store)
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def test_places_files_before_the_prefix_exists_and_returns_overrides(self):
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self.component("openal", ["openal32"], {"syswow64/OpenAL32.dll": b"x86", "system32/OpenAL32.dll": b"x64"})
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self.pick("openal")
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names, notes = self.apply()
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self.assertEqual(names, ["openal32"])
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self.assertEqual((self.pfx / "syswow64/openal32.dll").read_bytes(), b"x86")
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self.assertEqual((self.pfx / "system32/openal32.dll").read_bytes(), b"x64")
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self.assertIn("2 file(s) placed", notes[-1])
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self.assertEqual(MODULE["overrides_value"](names + names), "openal32=n,b")
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def test_second_launch_copies_nothing(self):
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self.component("openal", ["openal32"], {"syswow64/OpenAL32.dll": b"x86"})
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self.pick("openal")
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self.apply()
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_, notes = self.apply()
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self.assertEqual(notes, [])
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def test_replaces_a_proton_builtin_symlink_and_keeps_the_prefix_spelling(self):
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self.component("xaudio", ["xaudio2_7"], {"syswow64/xaudio2_7.dll": b"native"})
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builtin = Path(self.tmp.name) / "proton/lib/wine/i386-windows/xaudio2_7.dll"
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builtin.parent.mkdir(parents=True)
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builtin.write_bytes(b"builtin")
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(self.pfx / "syswow64").mkdir(parents=True)
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(self.pfx / "syswow64/XAudio2_7.dll").symlink_to(builtin)
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self.pick("xaudio")
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self.apply()
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placed = self.pfx / "syswow64/XAudio2_7.dll"
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self.assertFalse(placed.is_symlink())
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self.assertEqual(placed.read_bytes(), b"native")
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self.assertEqual(builtin.read_bytes(), b"builtin")
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self.assertEqual(os.listdir(self.pfx / "syswow64"), ["XAudio2_7.dll"])
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def test_restores_a_file_an_older_proton_deleted(self):
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self.component("openal", ["openal32"], {"syswow64/OpenAL32.dll": b"x86"})
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self.pick("openal")
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self.apply()
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(self.pfx / "syswow64/openal32.dll").unlink()
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_, notes = self.apply()
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self.assertTrue((self.pfx / "syswow64/openal32.dll").is_file())
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self.assertIn("1 file(s) placed", notes[-1])
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def test_turning_a_component_off_removes_its_files_and_forgets_protons_config(self):
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self.component("openal", ["openal32"], {"syswow64/OpenAL32.dll": b"x86"})
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self.pick("openal")
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self.apply()
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(self.compat / "config_info").write_text("cached")
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self.pick()
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names, notes = self.apply()
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self.assertEqual(names, [])
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self.assertFalse((self.pfx / "syswow64/openal32.dll").exists())
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self.assertFalse((self.compat / "config_info").exists())
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self.assertIn("1 removed", notes[-1])
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def test_a_file_of_someone_elses_is_kept_and_put_back_when_turned_off(self):
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self.component("vc", ["msvcp100"], {"syswow64/msvcp100.dll": b"ours"})
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installer = self.pfx / "syswow64/MSVCP100.dll"
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installer.parent.mkdir(parents=True)
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installer.write_bytes(b"from a real installer")
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self.pick("vc")
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self.apply()
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self.assertEqual(installer.read_bytes(), b"ours")
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self.apply() # a second launch keeps the first backup, not ours
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self.pick()
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names, notes = self.apply()
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self.assertEqual(installer.read_bytes(), b"from a real installer")
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self.assertIn("1 put back as they were", notes[-1])
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self.assertFalse((self.compat / ".droiddeck-wincomponents-backup/drive_c/windows/syswow64/msvcp100.dll").exists())
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def test_protons_own_dlls_and_our_earlier_copy_get_no_backup(self):
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self.component("vc", ["msvcp100"], {"syswow64/msvcp100.dll": b"ours v1", "system32/msvcp100.dll": b"ours 64"})
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builtin = self.pfx / "system32/msvcp100.dll"
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builtin.parent.mkdir(parents=True)
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builtin.write_bytes(b"MZ" + b"\0" * 62 + b"Wine builtin DLL")
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self.pick("vc")
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self.apply()
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(self.store / "vc/syswow64/msvcp100.dll").write_bytes(b"ours v2")
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os.utime(self.store / "vc/syswow64/msvcp100.dll", (1, 1))
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self.apply()
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self.assertFalse((self.compat / ".droiddeck-wincomponents-backup").exists())
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def test_missing_component_is_skipped(self):
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self.pick("physx")
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names, notes = self.apply()
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self.assertEqual(names, [])
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self.assertEqual(notes, ["physx is not installed; skipped"])
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def test_no_selection_touches_nothing(self):
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self.assertEqual(self.apply(), ([], []))
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self.assertFalse(self.compat.exists())
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def test_bad_selection_is_refused(self):
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self.selection.write_text(json.dumps({"version": 1, "games": {"2571976725": ["a/../etc"]}}))
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with self.assertRaises(ValueError):
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self.apply()
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def test_game_env_puts_component_overrides_before_the_games_own(self):
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self.component("openal", ["openal32"], {"syswow64/OpenAL32.dll": b"x86"})
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self.pick("openal")
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globals_ = GAME_ENV["win_components"].__globals__
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real = runpy.run_path(str(BIN / "droiddeck-wincomponents"))
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real["apply"].__defaults__ = (self.selection, self.store, self.selection.parent / "no-pending.json", None)
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with mock.patch.dict(globals_, {"runpy": mock.Mock(run_path=lambda _path: real)}):
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self.assertEqual(GAME_ENV["win_components"](str(self.compat) + "/", "2571976725"), "openal32=n,b")
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self.assertEqual(GAME_ENV["win_components"]("", "2571976725"), "")
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def test_bundle_brings_its_parts_and_catalog_names_with_dots_work(self):
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self.component("dmband", ["dmband"], {"syswow64/dmband.dll": b"band"})
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self.component("dsound", ["dsound=n"], {"syswow64/dsound.dll": b"ds"})
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meta = self.store / "directmusic"
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meta.mkdir(parents=True)
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(meta / "component.json").write_text(json.dumps({"id": "directmusic", "overrides": [], "requires": ["dmband", "dsound"]}))
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self.component("xaudio2.7", ["xaudio2_7"], {"system32/xaudio2_7.dll": b"xa"})
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self.pick("directmusic", "xaudio2.7")
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names, _ = self.apply()
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self.assertEqual(MODULE["overrides_value"](names), "dmband=n,b;dsound=n;xaudio2_7=n,b")
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self.assertEqual((self.pfx / "syswow64/dmband.dll").read_bytes(), b"band")
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self.assertEqual(json.loads((self.compat / ".droiddeck-wincomponents.json").read_text())["components"],
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["dmband", "dsound", "directmusic", "xaudio2.7"])
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def test_files_one_level_down_are_placed(self):
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self.component("gmdls", [], {"system32/drivers/GM.DLS": b"dls"})
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self.pick("gmdls")
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self.apply()
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self.assertEqual((self.pfx / "system32/drivers/gm.dls").read_bytes(), b"dls")
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def test_overrides_value_last_word_wins_and_refuses_junk(self):
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self.assertEqual(MODULE["overrides_value"](["a", "b=n", "a=b", "bad;name", "c=x"]), "b=n;a=b")
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class PendingWaitTest(unittest.TestCase):
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def setUp(self):
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self.tmp = tempfile.TemporaryDirectory()
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root = Path(self.tmp.name)
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self.store = root / "store"
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self.pending = root / "pending.json"
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self.slept = []
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def tearDown(self):
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self.tmp.cleanup()
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def install(self, cid):
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folder = self.store / cid
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folder.mkdir(parents=True, exist_ok=True)
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(folder / "component.json").write_text(json.dumps({"id": cid, "overrides": []}))
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def clock(self):
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return len(self.slept) * 0.5
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def wait(self, timeout=10.0, on_sleep=None):
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def sleep(seconds):
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self.slept.append(seconds)
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if on_sleep:
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on_sleep(len(self.slept))
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return MODULE["wait_for_pending"]("1262580", self.pending, self.store, timeout, sleep, self.clock)
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def test_nothing_pending_means_no_wait(self):
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self.assertIsNone(self.wait())
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self.pending.write_text(json.dumps({"games": {"999": ["d3dx9"]}}))
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self.assertIsNone(self.wait())
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self.install("d3dx9")
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self.pending.write_text(json.dumps({"games": {"1262580": ["d3dx9"]}}))
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self.assertIsNone(self.wait())
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self.assertEqual([], self.slept)
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def test_waits_until_the_component_lands(self):
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self.pending.write_text(json.dumps({"games": {"1262580": ["vcredist2019_dll"]}}))
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note = self.wait(on_sleep=lambda n: self.install("vcredist2019_dll") if n == 3 else None)
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self.assertEqual(3, len(self.slept))
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self.assertEqual("wincomp: 1262580 waited 1500ms for vcredist2019_dll", note)
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def test_gives_up_cleanly_after_the_timeout(self):
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self.pending.write_text(json.dumps({"games": {"1262580": ["vcredist2019_dll", "d3dx9"]}}))
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self.install("d3dx9")
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note = self.wait(timeout=2.0)
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self.assertEqual(4, len(self.slept))
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self.assertEqual("wincomp: 1262580 launched without vcredist2019_dll (not ready)", note)
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def test_a_damaged_pending_file_is_no_wait(self):
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self.pending.write_text("{not json")
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self.assertIsNone(self.wait())
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if __name__ == "__main__":
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unittest.main()
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