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Need for Speed Hot Pursuit Remastered (and EA's engine generally) maps
'EAOSGlobal' fixed at 0xfbffffc000, the top of the PS4 user area. On a
39-bit Android kernel the ARM64 core's user area ends at 0x3fffffffff, so
MapMemory asserted ("Attempted to access invalid address"). Place such a
mapping at the top of the range the device has instead and log the move;
the game receives the new address through out_addr. Experimental: it only
helps if the game uses the returned address rather than a hard-coded one.