The412BannerandThe412Banner dba632ea14 Fast path: hold every bind, so added games start in their own folder (#343)
* Fast path: hold every bind, so added games start in their own folder

libblfastpath kept the first 64 binds and dropped the rest without a word. A session has 87 (two
Games folders are the last two), so /root/Games/<folder>/... was mapped into the rootfs - the
empty mount point - instead of the bound storage. Wine resolves a new process's working directory
by those paths, found no drive for it and started every added game in C:\windows ("could not
find DOS drive for current working directory"): DiRT 3 did not mind, FEZ looks for
Content\Essentials.pak there and quits.

The library now holds 256, and turns itself off for the process when a bind does not fit or the
list runs past that, leaving the call to proot, which never maps it wrong. The app keeps the fast
path off for a session with more binds than that.

Verified on an AYANEO Pocket FIT: FEZ (added game) reaches its title screen; the warning is gone.

* Fast path: say in the session log when it stays off

---------

Co-authored-by: The412Banner <the412banner@users.noreply.github.com>
2026-10-06 13:48:01 -04:00

DroidDeck

DroidDeck brings the SteamOS experience to Android: Valve's Steam client in Big Picture on your Adreno handheld, with Windows games through Valve's ARM64 Proton.

Join the DroidDeck Discord

Tapping DroidDeck on the Android home screen and landing in Steam Big Picture

Note: DroidDeck does not have a stand-alone website. Do not click on any download links from websites claiming to be the DroidDeck team.

Requirements and install

Use Android 9 or newer on a supported Adreno device (730 or newer, or 8xx). Adreno 6xx is experimental: DirectX 11 uses DXVK 2 and may run, and DirectX 12 games can still crash. Mali, Xclipse, PowerVR, and Adreno 710 are unsupported. No root is required. Allow about 3 GB for the runtime and 1.1 GB more for the desktop and emulators. Install the APK from Releases, install the Linux runtime, then press Play and sign in. Steam downloads on first launch. Install Desktop & apps to use the desktop and emulators. The Store installs Linux apps and games from Flathub (ARM64 builds) with Flatpak; with additional options to install Appimages and set up scripts.

Before Steam launches, you must turn off Restrict child processes in Developer options. If this option is not available in developer settings (Android 12 and 13 devices), first launch of Steam will present a "Fix it for me" button, which will help automate the setup process.

Community

Join the DroidDeck Discord for help, Preview builds, and device reports. Bug reports go in its #bug-reports forum; attach the session folder from Download/DroidDeck/ so the logs come with it.

Build

Run tools/build_local.sh with Docker, Java 17, the Android SDK/NDK, and zstd installed. It builds the ARM64 audio sinks from PulseAudio 13.0 and packages them into the APK at app/build/outputs/apk/release/app-release.apk. Set DROIDDECK_PA13_SOURCE_DIR to an existing PulseAudio 13.0 source directory to skip downloading it. To install the APK on an attached device, run tools/deploy_local.sh.

Limits

Compatibility and performance vary by device; hardware validation is limited. Desktop compositing uses software rendering. Firefox sandboxing is reduced under proot. See the session logs in Download/DroidDeck/ when diagnosing problems.

Credits and licence

GPL-3.0. Runtime, shim, input, and controller work build on WinNative and Bannerlator (maxjivi05). LSFG frame generation is from the work of Camille LaVey and the Eden emulator project, following lsfg-vk, ported to WinNative and DroidDeck by @maxjivi05; it needs your own copy of Lossless Scaling and ships none of its shaders. x86 AppImages, and any whose own runtime cannot unpack them, are unpacked with uruntime by VHSgunzo (MIT), shipped unmodified with its licence. See LICENSE. Steam and Proton belong to Valve Corporation; this project is not affiliated with Valve.

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