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EpicDownloadManager runs EpicNative.stream when the library loads and its per-volume space plan fits (cache on internal scratch for card installs, beside the game when internal storage is full), and falls back to the bounded Java writer otherwise. A hidden storesEpicMode preference selects adaptive, batch (whole-cache fetch then native assembly, with its 2x space check) or java for A/B runs; each mode logs a summary line.