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DroidDeck/docs/development
The412Banner f2ecda239a Use the adaptive Epic engine by default, keep bounded and batch modes
EpicDownloadManager runs EpicNative.stream when the library loads and its
per-volume space plan fits (cache on internal scratch for card installs,
beside the game when internal storage is full), and falls back to the
bounded Java writer otherwise. A hidden storesEpicMode preference selects
adaptive, batch (whole-cache fetch then native assembly, with its 2x
space check) or java for A/B runs; each mode logs a summary line.
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