mirror of
https://github.com/Droid-Deck/DroidDeck.git
synced 2026-11-13 12:01:11 +00:00
The preload line used $LIB, so 32-bit programs still got libfakeinput: FEX falls through to the session's own i386 copy when the rootfs has none. Its fake devices reach the game's SDL2 through udev with a missing attribute and SDL strdup()s the NULL - the Left 4 Dead 2 crash right after GL start-up, in software and on the GPU alike (found with the segvlog diagnostic). The line now names the x86_64 copy. DroidDeck direct also reads game-gpu.local after the generated game-gpu.env.