Files
DroidDeck/tools/linuxfs
The412Banner d5b766d26c x86-64 client: no 32-bit controller reader in games, for real; game-gpu.local
The preload line used $LIB, so 32-bit programs still got libfakeinput:
FEX falls through to the session's own i386 copy when the rootfs has
none. Its fake devices reach the game's SDL2 through udev with a missing
attribute and SDL strdup()s the NULL - the Left 4 Dead 2 crash right
after GL start-up, in software and on the GPU alike (found with the
segvlog diagnostic). The line now names the x86_64 copy. DroidDeck
direct also reads game-gpu.local after the generated game-gpu.env.
2026-10-02 19:33:54 -04:00
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