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Document standalone client connections
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@@ -573,6 +573,11 @@ The reference install classifies as **Healthy (customised)**: repack shape, bina
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* **UI:** PLAY becomes **UPDATE CLIENT** when a tracked client is outdated (with "Play without updating"); with no client linked it
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becomes **Set up game client** (choose an existing folder, or download into `<chosen folder>/CoA Client` with a free-space check).
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An existing client that is not tracked can be adopted from Settings > Game client ("Keep this client up to date").
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A fresh download gets `realmlist.wtf` for each installed locale (the manifest has none) and the companion addon.
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A fresh download gets `realmlist.wtf` for each installed locale (the manifest has none) and, for local hosts, the companion addon.
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* **Joining another server:** the welcome screen offers hosting or joining. Joining uses a separate player profile in
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the Manager's `remote-client/connection.json`, storing the host address and client folder without a server registry entry,
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installation metadata, database or server processes. Only Overview and application Settings appear in the sidebar.
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Downloading, adopting and updating clients use the same verified downloader; Play applies the saved realmlist without
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forcing a local realm selection. The player can return to hosting without removing their saved connection.
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* **Open points:** ask the launcher maintainers before putting heavy load on their API; DBCs live inside the MPQ patch archives
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(extracting them would need an MPQ reader), so the server's `Data\dbc` still comes from our `base` package for now.
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