The install commands ask coa_core::platform::flavor() once and hand a Docker
install to src-tauri/src/docker_install.rs; the repack arm of each command is
untouched (an early return and an extra optional parameter are all that changed
in lib.rs). New command install_environment tells the screen the kind of server,
the suggested folder (~/CoaServer) and why Docker cannot be used, if it cannot.
On Linux the install screen shows the game data folder (used in place, read-only)
and the server package (a folder or an address; there is no default address until
a signed Linux package is published), and disables Install until both are given
and Docker works. It shows Docker's own message with a "Check again" button when
Docker is missing, stopped or not allowed for the user. The Windows screen is
unchanged (checked side by side in the browser mock).
A debug build (tauri dev) accepts another package key named in
COA_DEV_TRUSTED_KEY, to try the installer on a package signed with a throwaway
key; a release build always uses the embedded key.
New text is English only for now (other languages fall back to it).
- Add UnsavedChangesGuard modal (Save/Discard/Cancel) when navigating between tabs
- Wire guard into ModulesPage and SettingsPage with floating action bar
- Implement crash parser and explanation engine in coa-core
- Expose list_crashes Tauri command and CrashItem API
- Add auto-restart on unexpected server crash with crash loop protection
- Add crash counter badge and CrashHistoryModal with human-readable explanations and full crashlogs
- Support all 6 locales (en, ru, de, fr, es, zh)
The dashboard now runs through a small launcher that avoids the immediate socket shutdown that
cut answers above 64 KB on Windows, supplies the missing level-builds file, removes history
files zeroed by a crash, is addressed as 127.0.0.1 and opens in the browser through its own
command. The realm drop-down is hidden while both worlds start together.
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
The Dashboard tab (shown with SQUID Playerbots) downloads the dashboard release of the
bots' release series, starts it on a free local port and shows it in the window. After an
update, a server that was stopped stays stopped unless the owner asked for it to start.
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
An update is decided by version: files the owner edited at the same version no longer
open a keep/replace decision. Repair shows which files differ or are missing.
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
Backups can be stored in a chosen folder (new backups go there, older ones stay listed),
and a backups folder that is a link to another drive no longer fails the update's safety
backup check. SQUID settings that declare a fixed list of choices are edited as a drop-down
and validated against it.
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
- The main area and the console log are now positioning contexts, so screen-reader-only
text inside them can no longer extend the whole window (the second scrollbar in the update
dialog and the window scroll on the Console database tab).
- The client button group on the server card wraps instead of leaving the card.
- With both worlds starting together, each realm gets its own card.
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
- Settings: a card removes a stopped server from the Manager (no files deleted).
- The Players tab is now Accounts in all languages.
- The five-minute background check no longer starts and stops MySQL on a stopped
server; only an explicit check may start it.
- A failed install keeps its marker until the folder is complete, cleans up after a
failure that happens after the move, and reports the launcher's output; install and
update errors have a Copy button.
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
A crash during a launcher write can leave .state/*.json zero-filled, which made
every launcher start (and so the update check) fail with "Something went wrong".
Zero-filled state files are now discarded before each launcher verb, the check
degrades to a warning when the database cannot be inspected, and database start
failures carry the launcher's own output.
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
Sharing on the local network used to take whatever address the Manager found
first, which is often a virtual adapter. The Friends page now lists the usable
IPv4 addresses of the computer (the automatic one marked) and accepts a custom
one. The choice is kept independently of the sharing mode, so it survives
restarts and switching to other modes. A chosen address that is not available
is reported instead of silently switching to another adapter.
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
- The diagnostic package now also holds crash reports and small crash dumps from
Core/Crashes, Windows' own crash records for the server programs (needed for
crashes that bypass the server's crash handler), the newest update journals,
the bot, supervisor and updater logs, and a view of which server programs run
and from where. The folder with the file opens after export.
- JSON files in the package keep valid JSON after secrets are removed.
- The problem report asks what the problem is about and opens the new-issue page
of the Manager, CoA Companions or SQUID Playerbots, preselecting the bot system
that is switched on. One button collects diagnostics and opens the report.
- Targets come from the module catalog; only their new-issue pages may be opened.
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
The module never deducts money from the auction character when it bids or buys, so the hint no longer says the character needs gold.
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
The GUID setting moves to the advanced list and the card text and the seller hint no longer ask for a character.
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
A server folder with Settings/docker.json is a Docker installation: MySQL, the
auth server and the world server run in containers controlled through the
docker command line. Every other folder is a repack and goes through the
unchanged Windows code. driver::run, process::observe and layout::scan check
for the marker first and hand over to coa_core::docker.
- start: network, runtime image (libraries only, binaries are mounted from
Core/), database healthy, world listening, then auth. A container that stops
while starting reports the cause found in its log (DatabaseNotRunning,
PortInUse, ...). New error code DockerUnavailable (docker missing, stopped,
or not usable by this user).
- stop: world (180 s to save), auth, database; exit code 0 observed.
- observe: container state, health and port readiness mapped to the existing
ServiceState. Readiness is a connection that stays open, because Docker's
proxy accepts connections before the server inside listens.
- passwords go by environment, never on a command line; the remote console is
published on 127.0.0.1 only; the server's own database updater is turned off
(it needs a mysql client the image does not have and stops the server).
Tested: 18 new tests with an in-memory Docker, and a real run through
examples/drive: database, world (ready in 11 s) and auth started from a
package-shaped folder, stopped with exit code 0 and restarted.
Not included: installation, database setup, backups and SQL through the
container, updates, firewall/exposure, the client under Wine/Proton.
A choice about files the owner changed appears in place below the buttons. First-time client setup keeps its dialog.
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
The collection switches and every other documented setting become tabs of the same
panel, are searched together with the curated settings and are saved by the same bar.
The Modules page drops the status legend; Playerbots is named SQUID's Playerbots.
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>