Five float fields (open world, dungeons, raids, ordinary mobs, bosses; 0.1 to 10) in six languages, with save-time validation in coa-core. They appear once the
server's Content Scaling module carries the matching CoAContentScaling.Difficulty.Health.* settings.
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
* Share migration planning and execution across update phases
* Apply updates in one recovery-backed pass without nested server rehearsals
* Preserve applied core SQL and share account migration history across realms
The world refusing to start with the standard Data set (no CoA DBC) is now
reported as GameDataMismatch. A Settings card shows the folder in use and
changes it while the server is stopped, using the install checks.
Second part of the audit of every screen for a Docker server. What it found, and
what now happens:
- Play with friends. "Servers open" read the BindIP of the configuration files, which
the containers force to 0.0.0.0, so it was green on a fresh server while who can
connect is decided by the address the ports are published on (bindAddress in
docker.json). Opening and closing now edit bindAddress (and set
CoA.AllowRemoteClients), the open state is read from it, and enabling a mode no
longer fails on netsh / PowerShell after it already rewrote the files. There is no
firewall row on Linux (Docker publishes the ports itself); the Windows reply is
unchanged.
- The "private services" check (Friends and Diagnostics) could never fail on Linux: it
reads the Windows listener table. For a Docker server it is computed from how the
ports are published: the database never, the console only on 127.0.0.1, the game
servers on bindAddress.
- Console, Database tab: read a mysql log file that does not exist; it shows
`docker logs` of the database container.
- The Overview showed a service that had stopped by itself as "Stopped"; it now says
"Stopped unexpectedly".
- Settings: a Docker server that was added but never started had no
worldserver.conf and the page failed; it is created from its template. A talent
file path outside the Core folder is refused (the container cannot see it).
- Backups of configuration now include docker.json; verifying the files of an
imported Docker server looked for worldserver.exe and reported it missing.
- Linux locations: the friend package and the diagnostics go to the desktop folder
(from the user directories file) instead of /tmp, the problem report names the
distribution, and the size advice for companions reads /proc/meminfo instead of
assuming 8 GB.
Every Windows branch is the code that was there; the dispatch is the early return on
docker::is_docker (or the host flavor for the firewall).
The install commands ask coa_core::platform::flavor() once and hand a Docker
install to src-tauri/src/docker_install.rs; the repack arm of each command is
untouched (an early return and an extra optional parameter are all that changed
in lib.rs). New command install_environment tells the screen the kind of server,
the suggested folder (~/CoaServer) and why Docker cannot be used, if it cannot.
On Linux the install screen shows the game data folder (used in place, read-only)
and the server package (a folder or an address; there is no default address until
a signed Linux package is published), and disables Install until both are given
and Docker works. It shows Docker's own message with a "Check again" button when
Docker is missing, stopped or not allowed for the user. The Windows screen is
unchanged (checked side by side in the browser mock).
A debug build (tauri dev) accepts another package key named in
COA_DEV_TRUSTED_KEY, to try the installer on a package signed with a throwaway
key; a release build always uses the embedded key.
New text is English only for now (other languages fall back to it).
- Add UnsavedChangesGuard modal (Save/Discard/Cancel) when navigating between tabs
- Wire guard into ModulesPage and SettingsPage with floating action bar
- Implement crash parser and explanation engine in coa-core
- Expose list_crashes Tauri command and CrashItem API
- Add auto-restart on unexpected server crash with crash loop protection
- Add crash counter badge and CrashHistoryModal with human-readable explanations and full crashlogs
- Support all 6 locales (en, ru, de, fr, es, zh)
The dashboard now runs through a small launcher that avoids the immediate socket shutdown that
cut answers above 64 KB on Windows, supplies the missing level-builds file, removes history
files zeroed by a crash, is addressed as 127.0.0.1 and opens in the browser through its own
command. The realm drop-down is hidden while both worlds start together.
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
The Dashboard tab (shown with SQUID Playerbots) downloads the dashboard release of the
bots' release series, starts it on a free local port and shows it in the window. After an
update, a server that was stopped stays stopped unless the owner asked for it to start.
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
An update is decided by version: files the owner edited at the same version no longer
open a keep/replace decision. Repair shows which files differ or are missing.
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
Backups can be stored in a chosen folder (new backups go there, older ones stay listed),
and a backups folder that is a link to another drive no longer fails the update's safety
backup check. SQUID settings that declare a fixed list of choices are edited as a drop-down
and validated against it.
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
- The main area and the console log are now positioning contexts, so screen-reader-only
text inside them can no longer extend the whole window (the second scrollbar in the update
dialog and the window scroll on the Console database tab).
- The client button group on the server card wraps instead of leaving the card.
- With both worlds starting together, each realm gets its own card.
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
- Settings: a card removes a stopped server from the Manager (no files deleted).
- The Players tab is now Accounts in all languages.
- The five-minute background check no longer starts and stops MySQL on a stopped
server; only an explicit check may start it.
- A failed install keeps its marker until the folder is complete, cleans up after a
failure that happens after the move, and reports the launcher's output; install and
update errors have a Copy button.
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
A crash during a launcher write can leave .state/*.json zero-filled, which made
every launcher start (and so the update check) fail with "Something went wrong".
Zero-filled state files are now discarded before each launcher verb, the check
degrades to a warning when the database cannot be inspected, and database start
failures carry the launcher's own output.
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
Registry: GET /registry/v2/realms (keyset cursors, bounded filters and sorts, indexes per sort,
ETag and a short server-side cache, per-address limit) and /realms/{id}; migrations 3 and 4.
Manager: Servers page (table, filters, sortable columns, detail drawer, module tooltips from the
local catalog, players and bots apart, ping unknown), compatibility of the chosen character with
an advertised realm through the Phase 7/8 rules.
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
Listing (rates, modules, region, account provisioning), population with players and bots apart,
level cap and ruleset derived from the hash-checked capabilities. Realm records from protocol 1
keep their id, key and creation time and are republished in place. Host publishes the real
values: rates from the effective worldserver configuration, modules from the module catalog,
players/bots from the realm database.
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
crates/coa-registry-proto (protocol 1: types, limits, signed-request canonicalisation, test vectors),
services/coa-registry (axum + PostgreSQL, migrations, rate limits, Dockerfile, deploy files),
services/coa-registry-e2e (Host lifecycle against the real service, live VPS gate),
coa-core realm_registry (identity keys, client, publishing loop on its own thread),
Settings -> Public listing card, docs REGISTRY_PROTOCOL.md and REGISTRY_DEPLOYMENT.md.
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
Conflicts were additive only: the rusqlite and if-addrs dependencies sit side by side, and the
portable.* and fr.lan.* translation blocks are both kept in en and ru.
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>