CoA Server Manager

Windows desktop manager for local Conquest of Azeroth (AzerothCore) servers. Tauri 2 + Rust + React. Design and audit: docs/ARCHITECTURE.md.

Status

Phase State
0 Audit + architecture done
1 Foundation (fsx, registry, manifest, logging, error catalogue) done
2 Read-only import, process observation, Start/Stop via repack launcher, health diagnosis done
3 Config engine + Bots/Server settings UI + presets + snapshots done
4 Recovery points, DB dump/restore (staging + atomic swap), Backups UI done
5 Clean install: signed split packages, resumable verified download, staging + atomic commit, DB credential rotation, RA account creation done
6 Updates: tracked SQL migrations, update transaction (journal, conflicts, rollback), Settings > Server updates done
7 Companions: real population, hardware-aware sizes, RA spawn (install/update of the module rides on the update flow) done
8 Client: read-only detection, backed-up realmlist, isolated addon install, START & PLAY done
Backlog: interface languages EN/RU/DE/FR/ES (see docs/ARCHITECTURE.md section 9) planned
9 Friends: exposure check, firewall rules, UPnP discovery, LAN/direct/private modes, friend package done
10 Polish: diagnostics, file verification, redacted diagnostic export done; self-update installer, accessibility audit, i18n pending
coa-server-build repo: nightly build, edge/stable releases, fork sync created; needs the COA_SIGNING_KEY / FORK_PUSH_TOKEN secrets

Develop

npm install
cargo test --workspace                 # core logic (scan, fsx, manifest, process, driver, health)
npx vite                               # UI in a browser uses a mock IPC (src/dev/mock.ts)
cargo build -p coa-server-manager      # native app (debug build loads http://localhost:1420)

Live checks against a real repack: cargo run -p coa-core --example scan -- <folder> (read-only). Start/stop testing must use a disposable copy: tools/make-fixture.ps1 builds C:\games\coa-fixture on offset ports from the pristine packaged database. Never run start/stop against a server in use. tests/e2e/cdp.mjs drives the real window through WebView2 remote debugging (WEBVIEW2_ADDITIONAL_BROWSER_ARGUMENTS=--remote-debugging-port=9222).

License

CoA Server Manager is free software under the GNU Affero General Public License v3.0 (AGPL-3.0-only).

  • The server it installs is built from a public fork of AzerothCore (Corfirean/azerothcore-wotlk-coa), which keeps its own licences (GPL-2.0-or-later for the MaNGOS-derived parts, AGPL-3.0 for AzerothCore-original files), and the mod-coa-playerbots module (AGPL-3.0). The exact commits behind every package are written into its manifest, so the matching source is always available.
  • The bundled MySQL keeps its own GPL-2.0 licence (its text ships in the package's Licenses folder).
  • The game data in the Data folder (dbc, maps, vmaps, mmaps) was extracted from the client of the discontinued Ascension "Conquest of Azeroth" realm and is not covered by this licence.
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Readme AGPL-3.0
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