ДмитрийandClaude Sonnet 5.5 5b5255cca8 Phase 3: config engine (line-preserving parser, schemas, validation, atomic save, snapshots, merge, presets) and Bots/Server settings UI
Verified: 28 real config files round-trip byte-identical; native UI edit changes
exactly one line in template and generated conf; snapshot restore is byte-exact.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-09-30 07:33:54 +05:00

CoA Server Manager

Windows desktop manager for local Conquest of Azeroth (AzerothCore) servers. Tauri 2 + Rust + React. Design and audit: docs/ARCHITECTURE.md.

Status

Phase State
0 Audit + architecture done
1 Foundation (fsx, registry, manifest, logging, error catalogue) done
2 Read-only import, process observation, Start/Stop via repack launcher, health diagnosis done
3 Config UI, 4 Backups, 5 Clean install, 6 Updates/CI, 7 Bots, 8 Client, 9 Friends, 10 Polish not started

Develop

npm install
cargo test --workspace                 # core logic (scan, fsx, manifest, process, driver, health)
npx vite                               # UI in a browser uses a mock IPC (src/dev/mock.ts)
cargo build -p coa-server-manager      # native app (debug build loads http://localhost:1420)

Live checks against a real repack: cargo run -p coa-core --example scan -- <folder> (read-only). Start/stop testing must use a disposable copy: tools/make-fixture.ps1 builds C:\games\coa-fixture on offset ports from the pristine packaged database. Never run start/stop against a server in use. tests/e2e/cdp.mjs drives the real window through WebView2 remote debugging (WEBVIEW2_ADDITIONAL_BROWSER_ARGUMENTS=--remote-debugging-port=9222).

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Readme AGPL-3.0
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