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Merge pull request #2199 from TrevorBrown-dev/fix/crosshair-glyph-2198
Cursors: the crosshair is drawn dark with a white edge, so it shows on a white frame (#2198)
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@@ -1,7 +1,7 @@
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//! The pointer on the canvas: each engine cursor ([`figcraft_engine::tools::Cursor`]) as one of
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//! the system's cursors, or as a small glyph FigCraft draws at the pointer with the system's
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//! hidden (a rotate cursor turned to its corner, the pen's states, the eyedropper, the comment
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//! pin). The glyphs are original, drawn from lines and the code-drawn icons: no cursor images.
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//! pin, the crosshair of the shape and Text tools). The glyphs are original, drawn from lines and the code-drawn icons: no cursor images.
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use egui::{Color32, CursorIcon, Painter, Pos2, Shape, Stroke, pos2, vec2};
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use figcraft_engine::tools::{Cursor, PenCursor};
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@@ -17,6 +17,9 @@ pub enum Glyph {
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Pen(PenCursor),
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Eyedropper,
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Comment,
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/// A plus open at the centre, for the shape and Text tools (the system's follows the
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/// system's pointer colour, and a white one is lost on a white frame).
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Crosshair,
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}
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/// What the pointer shows.
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@@ -46,7 +49,7 @@ pub fn of(cursor: Cursor) -> Shown {
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use Shown::{Drawn, System};
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match cursor {
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Cursor::Default => System(CursorIcon::Default),
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Cursor::Crosshair => System(CursorIcon::Crosshair),
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Cursor::Crosshair => Drawn(Glyph::Crosshair),
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Cursor::Move => System(CursorIcon::Move),
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Cursor::Resize(a) if a.is_finite() => System(resize_icon(a)),
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Cursor::Resize(_) => System(CursorIcon::Default),
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@@ -85,7 +88,7 @@ impl Shown {
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/// A name for it (`ui.inspect`): the CSS cursor names where there is one ("default",
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/// "nwse-resize", "copy"), and "rotate" (with its angle), "pen", "pen-close", "pen-add",
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/// "pen-bend", "eyedropper" and "comment" for the drawn ones.
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/// "pen-bend", "eyedropper", "comment" and "crosshair" for the drawn ones.
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pub fn name(self) -> String {
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match self {
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Shown::System(i) => match i {
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@@ -114,6 +117,7 @@ impl Shown {
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Shown::Drawn(Glyph::Pen(PenCursor::Bend)) => "pen-bend".into(),
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Shown::Drawn(Glyph::Eyedropper) => "eyedropper".into(),
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Shown::Drawn(Glyph::Comment) => "comment".into(),
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Shown::Drawn(Glyph::Crosshair) => "crosshair".into(),
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}
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}
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@@ -127,7 +131,7 @@ impl Shown {
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}
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/// Dark lines over a light edge: readable on any page and artwork.
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const INK: Color32 = Color32::from_rgb(0x1E, 0x1E, 0x1E);
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pub(crate) const INK: Color32 = Color32::from_rgb(0x1E, 0x1E, 0x1E);
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const EDGE: Color32 = Color32::WHITE;
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/// A line through `pts` with the light edge under it.
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@@ -167,6 +171,22 @@ pub fn paint(painter: &Painter, at: Pos2, glyph: Glyph) {
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line(painter, &[tip - t * 4.5 + n * 3.5, tip + t * 1.0, tip - t * 4.5 - n * 3.5]);
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}
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}
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Glyph::Crosshair => {
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// A plus centred on the pointer, open at the centre so its pixel stays visible; the
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// light edge goes under both arms of each line first, then the dark line on top.
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let arms = [
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(vec2(-8.0, 0.0), vec2(-2.0, 0.0)),
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(vec2(2.0, 0.0), vec2(8.0, 0.0)),
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(vec2(0.0, -8.0), vec2(0.0, -2.0)),
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(vec2(0.0, 2.0), vec2(0.0, 8.0)),
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];
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for (a, b) in arms {
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painter.add(Shape::line_segment([at + a, at + b], Stroke::new(3.0, EDGE)));
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}
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for (a, b) in arms {
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painter.add(Shape::line_segment([at + a, at + b], Stroke::new(1.0, INK)));
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}
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}
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Glyph::Pen(state) => {
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// A cross open at the centre (the point it lands on stays visible), and what a click
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// does at its lower right.
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@@ -22,7 +22,7 @@ fn every_engine_cursor_has_a_system_cursor_or_a_glyph() {
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// (engine cursor, what shows, its name in `ui.inspect`)
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let rows: Vec<(Cursor, Shown, &str)> = vec![
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(Cursor::Default, System(CursorIcon::Default), "default"),
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(Cursor::Crosshair, System(CursorIcon::Crosshair), "crosshair"),
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(Cursor::Crosshair, Drawn(Glyph::Crosshair), "crosshair"),
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(Cursor::Move, System(CursorIcon::Move), "move"),
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(Cursor::Resize(0.0), System(CursorIcon::ResizeHorizontal), "ew-resize"),
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(Cursor::Resize(90.0), System(CursorIcon::ResizeVertical), "ns-resize"),
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@@ -59,6 +59,44 @@ fn every_engine_cursor_has_a_system_cursor_or_a_glyph() {
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assert_eq!(of(Cursor::Rotate(f64::INFINITY)), Drawn(Glyph::Rotate(0.0)));
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}
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#[test]
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fn the_crosshair_is_drawn_dark_with_a_white_edge_so_it_shows_on_white() {
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use egui::epaint::Shape;
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let shown = of(Cursor::Crosshair);
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assert_eq!(shown, Shown::Drawn(Glyph::Crosshair));
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// The system's pointer is hidden under it, whatever its colour.
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assert_eq!(shown.icon(), CursorIcon::None);
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let at = pos2(50.0, 40.0);
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let ctx = egui::Context::default();
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let mut out = ctx.run_ui(egui::RawInput::default(), |ui| {
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let ctx = ui.ctx().clone();
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let layer = egui::LayerId::new(egui::Order::Tooltip, egui::Id::unique("crosshair_test"));
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crate::cursors::paint(&ctx.layer_painter(layer), at, Glyph::Crosshair);
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});
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out.textures_delta.clear();
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let mut strokes = Vec::new();
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for clipped in &out.shapes {
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if let Shape::LineSegment { points, stroke } = &clipped.shape {
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strokes.push((points.to_vec(), stroke.color, stroke.width));
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}
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}
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let dark: Vec<_> = strokes.iter().filter(|s| s.1 == crate::cursors::INK).collect();
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let white: Vec<_> = strokes.iter().filter(|s| s.1 == egui::Color32::WHITE).collect();
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assert!(!dark.is_empty() && !white.is_empty(), "{strokes:?}");
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// The white edge is wider than the dark line and is painted first.
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assert!(white.iter().all(|w| w.2 > dark[0].2), "{strokes:?}");
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assert_eq!(strokes[0].1, egui::Color32::WHITE);
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// The arms are centred on the pointer and leave its pixel clear.
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for (pts, ..) in &dark {
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for p in pts {
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let d = (p.x - at.x).abs().max((p.y - at.y).abs());
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assert!((2.0..=8.0).contains(&d), "{p:?}");
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assert!((p.x - at.x).abs() < 0.01 || (p.y - at.y).abs() < 0.01, "{p:?}");
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}
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}
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assert_eq!(dark.len(), 4);
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}
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#[test]
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fn resize_arrows_follow_the_angle_in_eighths() {
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// (degrees, the two-headed arrow): each covers 45° about its own direction, any turn.
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@@ -134,10 +172,10 @@ fn the_window_asks_for_the_cursor_of_the_tool_under_the_pointer() {
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("move", edge, &[], no, CursorIcon::ResizeHorizontal, "ew-resize"),
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("move", on, &[], alt, CursorIcon::Copy, "copy"),
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("hand", empty, &[], no, CursorIcon::Grab, "grab"),
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("rectangle", empty, &[], no, CursorIcon::Crosshair, "crosshair"),
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("frame", on, &[], no, CursorIcon::Crosshair, "crosshair"),
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("slice", empty, &[], no, CursorIcon::Crosshair, "crosshair"),
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("text", empty, &[], no, CursorIcon::Crosshair, "crosshair"),
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("rectangle", empty, &[], no, CursorIcon::None, "crosshair"),
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("frame", on, &[], no, CursorIcon::None, "crosshair"),
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("slice", empty, &[], no, CursorIcon::None, "crosshair"),
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("text", empty, &[], no, CursorIcon::None, "crosshair"),
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("pen", empty, &[], no, CursorIcon::None, "pen"),
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("comment", empty, &[], no, CursorIcon::None, "comment"),
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("move", empty, &[Key::Space], no, CursorIcon::Grab, "grab"),
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+3
-2
@@ -1,6 +1,6 @@
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# UI and interaction parity
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> **Last reviewed:** 2026-10-10 · **Last updated:** 2026-11-10 · **Change:** minor (a boolean group takes a corner radius (and smoothing) that rounds every sharp corner of its result (#2222); the Point section's X and Y in vector edit mode show Mixed and set every selected point of the layer being edited, as in Figma; Preferences ▸ Invert zoom direction reverses wheel zoom, pinch unchanged (#2145); Shift while rotating lands on absolute multiples of 15°, measured in Figma; Flatten bakes a vector's point corner radius into its path (#2195); a click on a fill, stroke or effect row's grip or background highlights it, Cmd/Ctrl+C copies that paint or effect and Cmd/Ctrl+V pastes it onto the selected layers, as the help center's Copy and paste properties between layers says (#1494); wrap style per paragraph and in text styles (#1827); the Annotation tool (Shift+T, `tool.annotation {id?}`): with a layer selected (or an `id`) it asks the UI for that layer's note at once, and in the tool a press on a layer selects it and asks for its note, a press on empty canvas does nothing; the marquee follows Figma's measured rules: a partly covered frame or section gives the layers in it the marquee touches, a rotated shape is touched by its outline, a drag from inside a frame selects that frame only when the marquee also takes another top-level frame (then whole) (`marquee_behaviour_tests`); copy, cut and paste in vector edit mode act on the selected points and segments (#1875); M8, #2146: K focuses the Scale tool's factor field with its text selected, so K, 2, Enter scales the selection by two about the panel's origin (FigCraft's starts at the top left; Figma's grid starts at the centre, left for a follow-up because the origin also sets where a handle drag pivots, which is not measured) in one undo step, after which the tool returns to Move with the selection kept; Escape in the field closes it with the tool back on Move and nothing changed (measured in Figma's web app, 2026-11-09; `pressing_k_focuses_the_scale_field_with_its_text_selected`, `k_two_enter_scales_the_selection_by_two`, `escape_in_the_scale_field_closes_it_and_changes_nothing`); the main menu and its submenus stay inside the window, moving up to fit and scrolling when taller (#2217); locked layers ignore the arrow keys and a locked parent's children can't be locked on their own (#1560); the left rail's and tab strip's icons are larger, 20 pt (#553); pick select: Tab while the keyboard selection box shows (or the chord again) puts a pink outline on a layer and the keys walk the layer tree from it, as Accessibility at Figma says (#1836); scrubbing a field faster or slower by the pointer's height, with a notice of the speed, as the help center's Scrub fields says (#1837); component rows in the Layers panel at AA contrast in the theme's component tint, with the rows inside a selected component in a tone of its row (#1903); Cmd/Ctrl-click on a padding field sets all four sides with the value typed, a documented auto layout shortcut; a fill per region of a vector: with regions selected in edit mode, the Fill section and the fill commands edit those regions' own fills, as Edit vector layers says (#1875); the Fill section of a text whose characters were coloured differently while editing shows mixed content, characters that all share fills the layer doesn't have show those, and a layer-level fill edit reaches every character (#1856); a number field scrubs when dragged with Alt held, as the help center's scrub section says, not only by its label; reuse visible layer selection roots (M8); ; with a shape or frame tool chosen and nothing selected, the arrows show a placement crosshair in the middle of the view and move it, and Enter places there, as Accessibility at Figma says (#1839); text direction per paragraph: Text ▸ Text direction forces a paragraph left to right or right to left, as Add right-to-left text says (#1830), with `text.direction`, `node.set textDirection`, the Type settings control once a right-to-left script is in the text, inspect, the CSS `direction` and the `.fig` lines' `sourceDirectionality`; the boolean operation menu in the Design panel leads each entry with an original icon drawn in code, a filled preview of the result (#2003); a press on the open gradient's handles or stops on the canvas keeps the colour picker open through the drag, as its own control (#1852); a click with the Bend tool on a sharp point curves it, its handles along the line between its neighbours, as Edit vector layers says (#1875); wrap style: Auto, Balance and Pretty on a text layer decide where its lines break, as Explore text properties says (#1827), with the Type settings control, `text.wrapStyle`, `node.set wrapStyle`, inspect and the CSS `text-wrap`; Backspace or Delete at the start of a list item keeps the item's indentation level, as the lists article says; max lines on auto-width text keep it auto width, hugging that many lines, as the text properties article sLine truncated
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> **Last reviewed:** 2026-10-10 · **Last updated:** 2026-11-10 · **Change:** minor (the crosshair of the shape and Text tools is drawn dark with a white edge, so it shows on a white frame whatever the system's pointer style (#2198); a boolean group takes a corner radius (and smoothing) that rounds every sharp corner of its result (#2222); the Point section's X and Y in vector edit mode show Mixed and set every selected point of the layer being edited, as in Figma; Preferences ▸ Invert zoom direction reverses wheel zoom, pinch unchanged (#2145); Shift while rotating lands on absolute multiples of 15°, measured in Figma; Flatten bakes a vector's point corner radius into its path (#2195); a click on a fill, stroke or effect row's grip or background highlights it, Cmd/Ctrl+C copies that paint or effect and Cmd/Ctrl+V pastes it onto the selected layers, as the help center's Copy and paste properties between layers says (#1494); wrap style per paragraph and in text styles (#1827); the Annotation tool (Shift+T, `tool.annotation {id?}`): with a layer selected (or an `id`) it asks the UI for that layer's note at once, and in the tool a press on a layer selects it and asks for its note, a press on empty canvas does nothing; the marquee follows Figma's measured rules: a partly covered frame or section gives the layers in it the marquee touches, a rotated shape is touched by its outline, a drag from inside a frame selects that frame only when the marquee also takes another top-level frame (then whole) (`marquee_behaviour_tests`); copy, cut and paste in vector edit mode act on the selected points and segments (#1875); M8, #2146: K focuses the Scale tool's factor field with its text selected, so K, 2, Enter scales the selection by two about the panel's origin (FigCraft's starts at the top left; Figma's grid starts at the centre, left for a follow-up because the origin also sets where a handle drag pivots, which is not measured) in one undo step, after which the tool returns to Move with the selection kept; Escape in the field closes it with the tool back on Move and nothing changed (measured in Figma's web app, 2026-11-09; `pressing_k_focuses_the_scale_field_with_its_text_selected`, `k_two_enter_scales_the_selection_by_two`, `escape_in_the_scale_field_closes_it_and_changes_nothing`); the main menu and its submenus stay inside the window, moving up to fit and scrolling when taller (#2217); locked layers ignore the arrow keys and a locked parent's children can't be locked on their own (#1560); the left rail's and tab strip's icons are larger, 20 pt (#553); pick select: Tab while the keyboard selection box shows (or the chord again) puts a pink outline on a layer and the keys walk the layer tree from it, as Accessibility at Figma says (#1836); scrubbing a field faster or slower by the pointer's height, with a notice of the speed, as the help center's Scrub fields says (#1837); component rows in the Layers panel at AA contrast in the theme's component tint, with the rows inside a selected component in a tone of its row (#1903); Cmd/Ctrl-click on a padding field sets all four sides with the value typed, a documented auto layout shortcut; a fill per region of a vector: with regions selected in edit mode, the Fill section and the fill commands edit those regions' own fills, as Edit vector layers says (#1875); the Fill section of a text whose characters were coloured differently while editing shows mixed content, characters that all share fills the layer doesn't have show those, and a layer-level fill edit reaches every character (#1856); a number field scrubs when dragged with Alt held, as the help center's scrub section says, not only by its label; reuse visible layer selection roots (M8); ; with a shape or frame tool chosen and nothing selected, the arrows show a placement crosshair in the middle of the view and move it, and Enter places there, as Accessibility at Figma says (#1839); text direction per paragraph: Text ▸ Text direction forces a paragraph left to right or right to left, as Add right-to-left text says (#1830), with `text.direction`, `node.set textDirection`, the Type settings control once a right-to-left script is in the text, inspect, the CSS `direction` and the `.fig` lines' `sourceDirectionality`; the boolean operation menu in the Design panel leads each entry with an original icon drawn in code, a filled preview of the result (#2003); a press on the open gradient's handles or stops on the canvas keeps the colour picker open through the drag, as its own control (#1852); a click with the Bend tool on a sharp point curves it, its handles along the line between its neighbours, as Edit vector layers says (#1875); wrap style: Auto, Balance and Pretty on a text layer decide where its lines break, as Explore text properties says (#1827), with the Type settings control, `text.wrapStyle`, `node.set wrapStyle`, inspect and the CSS `text-wrap`; Backspace or Delete at the start of a list item keeps the item's indLine truncated
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Fine canvas control is what Figma users feel first: handles, snapping, nudging, modifier keys,
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drag behaviour, numeric precision. This checklist covers the tools, gestures and panels. Status:
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@@ -130,7 +130,7 @@ interaction feel not yet compared.
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| Gamut warnings for Display P3 files | done | colour picker note; View ▸ Soft-proof sRGB stripes what sRGB can't show (the canvas itself is sRGB) |
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| Gradient and padding/gap handles on the canvas | done | the gradient's handles and stops show while its picker is open, and dragging one keeps the picker open (#1852) |
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| Hover outline, selection colours, handle sizes | done | measured from UI3 screenshots; the outline follows the layer's geometry, rounded corners (each radius and the smoothing) included, whatever the stroke alignment (#1506) |
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| Cursors per tool and modifier | done | the engine names a cursor for every tool, modifier and hover target (`tool.overlay.cursor`, tabled in `cursor_tests`) and the UI shows the system's or draws its own at the pointer (`cursors.rs`, `cursors_tests`; original glyphs from lines and the code-drawn icons). Arrow for Move and Scale; two-headed arrows on the handles that follow the handle and the box's rotation; outside a corner a curved rotate arrow turned to that corner, turning with the pointer while rotating; crosshair for the frame, section, slice, shape, pencil and Text tools; the I-beam over a text with the Text tool and over the text being edited; the pen as a cross with what a click does beside it (nothing: a new point; a ring: closes, connects to or goes on from a point; a plus: adds a point on a segment, also Alt in vector edit mode; a curve: bends, the Bend tool or Cmd/Ctrl); open and closed hand for the Hand tool, Space and the middle button; zoom in and out (Alt) while Z is held; eyedropper; comment pin; the copy cursor with Alt over a selected layer and while Alt-dragging; not-allowed while a drag resizes, rotates or moves a layer inside an instance (it is undone on release) and over a layers row that takes no drop. Ruler guides and gradient, crop and padding handles keep their own cursors (the tool's used to replace them). `ui.inspect` reports `cursor`. Left: no cursor for removing a point with the pen (the pen doesn't remove points); the drawn cursors follow the pointer a frame behind the system's; not compared with Figma's side by side |
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| Cursors per tool and modifier | done | the engine names a cursor for every tool, modifier and hover target (`tool.overlay.cursor`, tabled in `cursor_tests`) and the UI shows the system's or draws its own at the pointer (`cursors.rs`, `cursors_tests`; original glyphs from lines and the code-drawn icons). Arrow for Move and Scale; two-headed arrows on the handles that follow the handle and the box's rotation; outside a corner a curved rotate arrow turned to that corner, turning with the pointer while rotating; crosshair for the frame, section, slice, shape, pencil and Text tools, drawn dark with a white edge so it shows on any canvas colour whatever the system's pointer style (#2198); the I-beam over a text with the Text tool and over the text being edited; the pen as a cross with what a click does beside it (nothing: a new point; a ring: closes, connects to or goes on from a point; a plus: adds a point on a segment, also Alt in vector edit mode; a curve: bends, the Bend tool or Cmd/Ctrl); open and closed hand for the Hand tool, Space and the middle button; zoom in and out (Alt) while Z is held; eyedropper; comment pin; the copy cursor with Alt over a selected layer and while Alt-dragging; not-allowed while a drag resizes, rotates or moves a layer inside an instance (it is undone on release) and over a layers row that takes no drop. Ruler guides and gradient, crop and padding handles keep their own cursors (the tool's used to replace them). `ui.inspect` reports `cursor`. Left: no cursor for removing a point with the pen (the pen doesn't remove points); the drawn cursors follow the pointer a frame behind the system's; not compared with Figma's side by side |
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| Multiplayer cursors, cursor chat, spotlight | partial | in live sessions: named cursors, chat bubbles that fade, `/` to chat, spotlight from your avatar's menu with a banner; no audio or reactions |
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## Keyboard shortcuts
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@@ -213,6 +213,7 @@ This audit records candidates for subsequent fixes; their behaviour is unchanged
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| Date | Change | Summary |
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|---|---|---|
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| 2026-11-10 | patch | M1, #2198: with a shape, frame, slice or Text tool the pointer was the system's crosshair, white under some pointer styles on Windows and lost on the default white frame; it is now drawn at the pointer in dark lines with a white edge, open at the centre (`Glyph::Crosshair`), so it shows on any canvas colour. |
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| 2026-11-10 | minor | M4, #2222: a boolean group takes a corner radius that rounds every sharp corner of its result (measured in Figma's web app), Boolean groups row |
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| 2026-11-08 | minor | M8: measured in Figma on 2026-11-08, vector edit mode's Point section: X and Y show the value the selected points share, or Mixed when they differ, and a typed value sets every selected point's own coordinate in the layer being edited, points of other edited layers left as they are (it moved the group's top-left before); a relative edit (`+10`, `*2`, `/2`) typed into a Mixed field applies to each point's own value (`vector.edit.position` takes a number or `{add}`, `{mul}`, `{div}` per axis); the W and H row and other edited layers' points are unchanged. |
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| 2026-11-09 | patch | Preferences ▸ Invert zoom direction (#2145): Cmd/Ctrl+wheel, and a plain mouse wheel with Scroll wheel zoom on, zoom the other way; pinch and panning unchanged. Numbers unchanged. |
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