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Name the 1.1.0 update 1.1.0 instead of 1.1.1
The update this port builds for has version value 0x20000, which is Tears of the Kingdom 1.1.0, not 1.1.1: the upstream expected-v1.1.2.json carries 0x40000 and the other expected files step 0x10000 per release, so 0x20000 is 1.1.0 and 0x30000 is 1.1.1. Pull request #220 introduced the wrong label in expected-v1.1.1.json. Expected hashes, patch sites, boot constants and the RomFS layout are unchanged; only names change: - tools/data/expected-v1.1.1.json -> expected-v1.1.0.json, display_version 1.1.0 - recomp/patches-v111.txt -> patches-v110.txt - installer/layout.py SUPPORTED and tools/build_game.py DISPLAY_VERSIONS - make_romfs_patches.py --version choices and its COMMON table key (the RomFS archive name stays Common.Product.110) - runtime RT_V111 -> RT_V110, the inits_111 and expect_111 tables, the probe's census folder v110 - README, docs and the installer texts Co-authored-by: deepseek-v4.1-flash-1017 <noreply@deepseek.com>
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@@ -3,7 +3,7 @@
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**TotK Recomp** is a static recompilation of *The Legend of Zelda: Tears of the Kingdom* (Nintendo Switch, 2023) into a native x86-64 application for Windows and Linux ([docs/architecture.md](docs/architecture.md)).
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> [!IMPORTANT]
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> **No game files are included.** You need your own legally obtained copy of *Tears of the Kingdom*, dumped from your own console: the base game and the 1.1.1, 1.2.1 or 1.4.3 update. Instructions for obtaining those files will not be provided.
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> **No game files are included.** You need your own legally obtained copy of *Tears of the Kingdom*, dumped from your own console: the base game and the 1.1.0, 1.2.1 or 1.4.3 update. Instructions for obtaining those files will not be provided.
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>
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> The game is built from your files on your machine, so the result contains the game. It is for your own use. Do not share it.
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@@ -16,7 +16,7 @@ Report problems as issues, following [CONTRIBUTING.md](CONTRIBUTING.md).
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## Features
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- Native code, not emulation
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- Game updates 1.1.1, 1.2.1 and 1.4.3; 1.2.1 and 1.4.3 saves carry over between them
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- Game updates 1.1.0, 1.2.1 and 1.4.3; 1.2.1 and 1.4.3 saves carry over between them
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- 60 fps by default; up to 144 fps or the monitor's refresh rate (experimental)
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- Custom resolutions (1080p, 2k...), supersampling and AMD FSR 1 upscaling
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- HDR10 output with peak, game and HUD brightness settings
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+1
-1
@@ -54,7 +54,7 @@ hactool reads `-k <prod.keys>`; MSYS2 shells set `HOME`, which hides its default
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## Build
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From the repository root, in PowerShell. Every step that depends on the game version takes it as `<ver>`: `v143` for
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1.4.3, `v121` for 1.2.1 or `v111` for 1.1.1. The tools default to `v121` when `--version` is left out. Saves load on any
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1.4.3, `v121` for 1.2.1 or `v110` for 1.1.0. The tools default to `v121` when `--version` is left out. Saves load on any
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of them.
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1. Python environments (once). `.venv` runs the lifter and the build; `.venv-py314` runs the extraction scripts, which
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+3
-3
@@ -9,7 +9,7 @@ holds only the game; the installer and its tools stay outside it.
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1. Downloads `TotK-Setup-<version>-windows.zip` from GitHub Releases (none is published yet), unpacks it anywhere and
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starts `TotK-Setup.exe`.
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2. Picks:
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- the base game (XCI or NSP) and the 1.1.1, 1.2.1 or 1.4.3 update (NSP);
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- the base game (XCI or NSP) and the 1.1.0, 1.2.1 or 1.4.3 update (NSP);
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- their `prod.keys`;
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- optionally the firmware folder (`system/Contents/registered` of an unpacked firmware or an emulator's install),
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needed for Chinese, Korean and Traditional Chinese text;
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@@ -37,13 +37,13 @@ The player runs a newer installer on the same folder. It reads `totk-install.jso
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`shared-fonts/`, `profile/` and `totk.ini` after checking their hashes, rebuilds `totk.exe` and re-prepares the
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shaders. A newer release that changes nothing game-derived skips the rebuild.
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Given an update file other than the recorded one (1.1.1, then 1.2.1, then 1.4.3), the installer extracts and builds again from it
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Given an update file other than the recorded one (1.1.0, then 1.2.1, then 1.4.3), the installer extracts and builds again from it
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and keeps `profile/`. Saves carry over both ways between 1.2.1 and 1.4.3: 1.4.3 converts a 1.2.1 save on load, and 1.2.1
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loads the saves 1.4.3 wrote.
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## Setup steps
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1. **Check** before writing anything: the files open with the keys, the update is 1.1.1, 1.2.1 or 1.4.3 (by hash, as
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1. **Check** before writing anything: the files open with the keys, the update is 1.1.0, 1.2.1 or 1.4.3 (by hash, as
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`tools/extract.py`), the keys are new enough for the update, enough space is free on the target disk (about 36 GiB at the peak of a
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first install, 20 GiB after it), the CPU is at least x86-64-v2 (SSE4.2; with AVX2/FMA the faster `v3` build is used,
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otherwise the `v2` one), a Vulkan 1.3 GPU exists. Each failure is one clear message.
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@@ -9,7 +9,7 @@ from it may be shared.
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- Windows 10 or later, an x86-64 CPU with SSE4.2 (AVX2/FMA recommended: they build the default, faster version), about
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60 GB free.
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- A GPU with Vulkan 1.3 and `VK_EXT_external_memory_host`, with a current driver.
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- *Tears of the Kingdom* base game (1.0.0) and the 1.1.1, 1.2.1 or 1.4.3 update, dumped from your own Switch as NSP or XCI.
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- *Tears of the Kingdom* base game (1.0.0) and the 1.1.0, 1.2.1 or 1.4.3 update, dumped from your own Switch as NSP or XCI.
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- `prod.keys` dumped from your own Switch. Never send it to anyone, and never paste it into a log or an issue.
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## Build
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+1
-1
@@ -48,7 +48,7 @@ def cancel(signum, frame):
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def main(argv=None):
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ap = Parser(prog='python -m installer', description=__doc__.splitlines()[0])
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ap.add_argument('--base', type=Path, help='base game, XCI or NSP')
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ap.add_argument('--update', type=Path, help='the update NSP: 1.1.1, 1.2.1 or 1.4.3')
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ap.add_argument('--update', type=Path, help='the update NSP: 1.1.0, 1.2.1 or 1.4.3')
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ap.add_argument('--keys', type=Path, help='prod.keys')
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ap.add_argument('--firmware', type=Path, help='Switch firmware folder (Contents/registered) for the shared fonts '
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'of Chinese, Korean and Traditional Chinese text')
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+1
-1
@@ -37,7 +37,7 @@ from pathlib import Path
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WIN = os.name == 'nt'
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EXE = '.exe' if WIN else ''
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UCRT = Path(r'C:\msys64\ucrt64\bin')
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SUPPORTED = ('1.2.1', '1.4.3', '1.1.1') # updates the installer builds; the check identifies the player's by hash
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SUPPORTED = ('1.2.1', '1.4.3', '1.1.0') # updates the installer builds; the check identifies the player's by hash
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def version_tag(version):
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@@ -51,7 +51,7 @@
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"check.vulkan_missing": "No Vulkan driver is installed. Install the latest driver for your graphics card.",
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"check.vulkan_no_device": "Vulkan finds no graphics card. Install the latest driver for your graphics card.",
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"check.vulkan_too_old": "The game needs a graphics card with Vulkan 1.3; found: {devices}. Update the graphics driver.",
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"check.inputs_needed": "The game files are needed: choose the base game, the 1.1.1 or 1.2.1 or 1.4.3 update and prod.keys.",
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"check.inputs_needed": "The game files are needed: choose the base game, the 1.1.0 or 1.2.1 or 1.4.3 update and prod.keys.",
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"check.input_missing": "File not found ({input}): {path}",
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"check.keys_unreadable": "The keys file cannot be read. Choose a prod.keys file.",
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"check.keys_no_header_key": "The keys file has no header_key. Dump prod.keys from your console again.",
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@@ -65,7 +65,7 @@
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"check.base_is_update": "The base game file is an update. Choose the base game NSP or XCI (version 1.0.0) here and this file as the update.",
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"check.base_combined": "The base game file holds several packages (base game, update or DLC in one file). Choose a base game dump that contains only the game.",
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"check.update_not_nsp": "The update must be an NSP file.",
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"check.update_is_base": "The update file holds a base game. Choose the 1.1.1 or 1.2.1 or 1.4.3 update NSP.",
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"check.update_is_base": "The update file holds a base game. Choose the 1.1.0 or 1.2.1 or 1.4.3 update NSP.",
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"check.update_not_totk": "The update file is not a Tears of the Kingdom update ({detail}).",
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"check.exefs_failed": "The game code of the {input} file failed its checks; see {log}.",
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"check.input_damaged": "The {input} file is damaged or incomplete: {path} ({detail}). Copy that file again from its source, or dump it again, then run the setup again.",
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@@ -104,14 +104,14 @@
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"ui.notice": "The folder this setup builds contains the game. It is for your own use only; do not share or upload it.",
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"ui.keys_private": "The keys file is read in place. Its contents are never shown, copied or stored.",
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"ui.base": "Base game (NSP or XCI)",
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"ui.update": "Update 1.1.1 or 1.2.1 or 1.4.3 (NSP)",
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"ui.update": "Update 1.1.0 or 1.2.1 or 1.4.3 (NSP)",
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"ui.keys": "prod.keys",
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"ui.firmware": "Firmware folder (optional)",
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"ui.game_language": "Game language",
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"ui.dest": "Install folder",
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"ui.browse": "Browse...",
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"ui.pick_game": "Choose the base game file",
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"ui.pick_update": "Choose the 1.1.1 or 1.2.1 or 1.4.3 update file",
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"ui.pick_update": "Choose the 1.1.0 or 1.2.1 or 1.4.3 update file",
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"ui.pick_keys": "Choose prod.keys",
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"ui.pick_firmware": "Choose the Switch firmware folder (Contents/registered)",
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"ui.pick_dest": "Choose the install folder",
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@@ -131,7 +131,7 @@
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"ui.update_mode": "This folder holds an earlier installation. The setup continues or updates it; the game files are asked for only if they are needed again.",
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"ui.need_dest": "Choose the install folder.",
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"ui.need_base": "Choose the base game file.",
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"ui.need_update": "Choose the 1.1.1 or 1.2.1 or 1.4.3 update file.",
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"ui.need_update": "Choose the 1.1.0 or 1.2.1 or 1.4.3 update file.",
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"ui.need_keys": "Choose the prod.keys file.",
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"ui.need_lang": "Choose the game language.",
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"ui.missing_base": "The base game file does not exist.",
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@@ -51,7 +51,7 @@
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"check.vulkan_missing": "Драйвер Vulkan не установлен. Установите свежий драйвер видеокарты.",
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"check.vulkan_no_device": "Vulkan не находит видеокарту. Установите свежий драйвер видеокарты.",
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"check.vulkan_too_old": "Игре нужна видеокарта с Vulkan 1.3; найдено: {devices}. Обновите драйвер видеокарты.",
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"check.inputs_needed": "Нужны игровые файлы: выберите базовую игру, обновление 1.1.1 или 1.2.1 или 1.4.3 и prod.keys.",
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"check.inputs_needed": "Нужны игровые файлы: выберите базовую игру, обновление 1.1.0 или 1.2.1 или 1.4.3 и prod.keys.",
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"check.input_missing": "Файл не найден ({input}): {path}",
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"check.keys_unreadable": "Не удаётся прочитать файл ключей. Выберите файл prod.keys.",
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"check.keys_no_header_key": "В файле ключей нет header_key. Снова получите prod.keys со своей консоли.",
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@@ -65,7 +65,7 @@
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"check.base_is_update": "Файл базовой игры — это обновление. Выберите здесь NSP или XCI базовой игры (версия 1.0.0), а этот файл укажите как обновление.",
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"check.base_combined": "Файл базовой игры содержит несколько пакетов (игра, обновление или DLC в одном файле). Выберите дамп, в котором только базовая игра.",
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"check.update_not_nsp": "Обновление должно быть файлом NSP.",
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"check.update_is_base": "Файл обновления содержит базовую игру. Выберите NSP с обновлением 1.1.1 или 1.2.1 или 1.4.3.",
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"check.update_is_base": "Файл обновления содержит базовую игру. Выберите NSP с обновлением 1.1.0 или 1.2.1 или 1.4.3.",
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"check.update_not_totk": "Файл обновления — не обновление Tears of the Kingdom ({detail}).",
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"check.exefs_failed": "Код игры из файла «{input}» не прошёл проверку; подробности в {log}.",
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"check.input_damaged": "Файл «{input}» повреждён или скопирован не полностью: {path} ({detail}). Скопируйте этот файл заново из источника или сделайте дамп ещё раз, затем снова запустите установку.",
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@@ -104,14 +104,14 @@
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"ui.notice": "Папка, которую создаёт установка, содержит игру. Она предназначена только для личного использования: не передавайте и не выкладывайте её.",
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"ui.keys_private": "Файл ключей читается на месте. Его содержимое не показывается, не копируется и не сохраняется.",
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"ui.base": "Базовая игра (NSP или XCI)",
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"ui.update": "Обновление 1.1.1 или 1.2.1 или 1.4.3 (NSP)",
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"ui.update": "Обновление 1.1.0 или 1.2.1 или 1.4.3 (NSP)",
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"ui.keys": "prod.keys",
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"ui.firmware": "Папка прошивки (необязательно)",
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"ui.game_language": "Язык игры",
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"ui.dest": "Папка установки",
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"ui.browse": "Обзор...",
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"ui.pick_game": "Выберите файл базовой игры",
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"ui.pick_update": "Выберите файл обновления 1.1.1 или 1.2.1 или 1.4.3",
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"ui.pick_update": "Выберите файл обновления 1.1.0 или 1.2.1 или 1.4.3",
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"ui.pick_keys": "Выберите prod.keys",
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"ui.pick_firmware": "Выберите папку прошивки Switch (Contents/registered)",
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"ui.pick_dest": "Выберите папку установки",
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@@ -131,7 +131,7 @@
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"ui.update_mode": "В этой папке уже есть установка. Программа продолжит или обновит её; файлы игры понадобятся, только если их снова придётся читать.",
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"ui.need_dest": "Выберите папку установки.",
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"ui.need_base": "Выберите файл базовой игры.",
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"ui.need_update": "Выберите файл обновления 1.1.1 или 1.2.1 или 1.4.3.",
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"ui.need_update": "Выберите файл обновления 1.1.0 или 1.2.1 или 1.4.3.",
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"ui.need_keys": "Выберите файл prod.keys.",
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"ui.need_lang": "Выберите язык игры.",
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"ui.missing_base": "Файл базовой игры не найден.",
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@@ -1,6 +1,6 @@
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# Code patches for TotK 1.1.1 main (recomp/patches.py). The sites come from MacNativeGames
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# Code patches for TotK 1.1.0 main (recomp/patches.py). The sites come from MacNativeGames
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# games/totk/runtime/game_patches.c (MIT, Copyright (c) 2026 MacNativeGames contributors) at upstream ebe621d, through
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# its 1.2.1 addresses in game_version.h (2db612b); each one was located again in 1.1.1 by instruction-window matching
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# its 1.2.1 addresses in game_version.h (2db612b); each one was located again in 1.1.0 by instruction-window matching
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# and its original words checked against this build's main. The patch page holds two floats the runtime writes at every
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# present (frame_rate.c): +0 the 30 Hz ratio (seconds * 30), +4 the frame step in seconds.
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@@ -35,7 +35,7 @@ site realtime main 90e5e8 1e210800 d503201f # fmul s0, s0, s1 -> nop
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# Hair and cloth (upstream 290ec9f, 8f8022f): the actor animation update builds a second clock {seconds = factor / 30,
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# ratio = factor} per rendered frame. Three inlined places: at the fmul, seconds = measured seconds * factor; at the
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# store of the factor into the ratio slot, measured ratio * factor. The call of the shared update (1.1.1
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# store of the factor into the ratio slot, measured ratio * factor. The call of the shared update (1.1.0
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# main+0x8ecb40, 1.2.1 main+0x89822c) scales s2 (seconds) and s3 (ratio) by the measured ratio. Upstream's
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# veneer bodies, inlined at the site.
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site cloth main 9efc20 1e200900 f81f0fe9 @page:x9 bd400520 1e200900 f84107e9 # fmul s0, s8, s0
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@@ -66,7 +66,7 @@ site scene main cea5e0 5e21d900 @page:x9 # scvtf s0, s8 -> adrp x9, page
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site scene main cea5e8 bd0cc660 2d420520 # str s0, [x19, #0xcc4] -> ldp s0, s1, [x9, #16]
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site scene main cea5ec 5e21d921 bd0cc660 # scvtf s1, s9 -> str s0, [x19, #0xcc4]
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# Spin waits, from tools/spin_waits.py --exefs build/extracted/v111/exefs --patches recomp/patches-v111.txt: loops that only
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# Spin waits, from tools/spin_waits.py --exefs build/extracted/v110/exefs --patches recomp/patches-v110.txt: loops that only
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# another thread can end; their back-edges pass rt_spin_gate (runtime/kernel.c), TOTK_SPIN=0 keeps the core.
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# spin waits found by tools/spin_waits.py on the 1.1.x modules
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+7
-7
@@ -4,7 +4,7 @@
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// The boot driver: the guest main thread runs the game's own nn::init::Start
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// with three host callbacks, the second of which runs DT_INIT of main, subsdk0 and sdk; Start then calls nnMain.
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// --boot checks two checkpoints on the way and ends at the first nvnBootstrapLoader call, at the return address of
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// each in main (1.1.1, 1.2.1, 1.4.3):
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// each in main (1.1.0, 1.2.1, 1.4.3):
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// SetFocusHandlingMode main+0xeb8c14 (1.2.1: +0xe7a954, 1.4.3: +0xbdb48c) in nnMain, every module's constructor
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// flag reads 2
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// nvnBootstrapLoader main+0xebcdec (1.2.1: +0xe7eb2c, 1.4.3: +0xbe0360) in the graphics bring-up; logs the
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@@ -23,19 +23,19 @@
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#include "platform/platform.h"
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#define SYM_INIT_START "_ZN2nn4init5StartEmmPFvvES2_S2_"
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// main: return addresses of nnMain's SetFocusHandlingMode call (1.1.1 and 1.2.1 from this port's analysis of main;
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// main: return addresses of nnMain's SetFocusHandlingMode call (1.1.0 and 1.2.1 from this port's analysis of main;
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// 1.4.3 from MacNativeGames' scripts/verify_boot.py) and of the first nvnBootstrapLoader call, per game version.
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#define CHECKPOINT_RET (RT_V143 ? 0xbdb48cull : RT_V111 ? 0xeb8c14ull : 0xe7a954ull)
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#define NVN_RET (RT_V143 ? 0xbe0360ull : RT_V111 ? 0xebcdecull : 0xe7eb2cull)
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#define CHECKPOINT_RET (RT_V143 ? 0xbdb48cull : RT_V110 ? 0xeb8c14ull : 0xe7a954ull)
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#define NVN_RET (RT_V143 ? 0xbe0360ull : RT_V110 ? 0xebcdecull : 0xe7eb2cull)
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#define CTOR_DONE 2 // a module's constructor flag after its DT_INIT ran the init_array
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|
||||
// The init_array sizes (1.1.1 and 1.2.1: counted in the modules; 1.4.3: DT_INIT_ARRAYSZ); MacNativeGames' boot check
|
||||
// The init_array sizes (1.1.0 and 1.2.1: counted in the modules; 1.4.3: DT_INIT_ARRAYSZ); MacNativeGames' boot check
|
||||
// expects the same. The three tables carry the same rows, so cb_module_inits walks them by the size of one.
|
||||
typedef struct { const char *name; uint64_t entries; } InitCount;
|
||||
static const InitCount inits_111[] = {{"main", 10668}, {"subsdk0", 45}, {"sdk", 116}};
|
||||
static const InitCount inits_110[] = {{"main", 10668}, {"subsdk0", 45}, {"sdk", 116}};
|
||||
static const InitCount inits_121[] = {{"main", 10673}, {"subsdk0", 45}, {"sdk", 116}};
|
||||
static const InitCount inits_143[] = {{"main", 10717}, {"subsdk0", 45}, {"sdk", 83}};
|
||||
#define expected_inits (RT_V143 ? inits_143 : RT_V111 ? inits_111 : inits_121)
|
||||
#define expected_inits (RT_V143 ? inits_143 : RT_V110 ? inits_110 : inits_121)
|
||||
|
||||
static volatile int32_t inits_done, checkpoint_seen;
|
||||
uint64_t rt_guest_start_ns;
|
||||
|
||||
@@ -180,13 +180,13 @@ static uint64_t read_ptr(uint64_t a) {
|
||||
uint64_t p = 0;
|
||||
return read_guest(a, &p, 8) ? p : 0;
|
||||
}
|
||||
// 1.2.1: [main+0x4728538] (1.1.1: [main+0x4630a68], 1.4.3: [main+0x3add238]) +0x1e8 scene, its component 13 lists the
|
||||
// 1.2.1: [main+0x4728538] (1.1.0: [main+0x4630a68], 1.4.3: [main+0x3add238]) +0x1e8 scene, its component 13 lists the
|
||||
// resident actors; the one named "Player" has its position at +0x2b4 (MacNativeGames world_survey.c, game_version.h
|
||||
// TOTK_GAME_V121/V143). The 1.1.1 slot was measured from its own dereference chain: 181 scene accesses in that build
|
||||
// TOTK_GAME_V121/V143). The 1.1.0 slot was measured from its own dereference chain: 181 scene accesses in that build
|
||||
// read it, and one of them reproduces this walk (the 14-component check, component 13, the 0x70 stride and the name
|
||||
// compare) instruction for instruction.
|
||||
static int player_pos(float xyz[3]) {
|
||||
uint64_t module = read_ptr(MOD_MAIN_BASE + (RT_V143 ? 0x3add238 : RT_V111 ? 0x4630a68 : 0x4728538)),
|
||||
uint64_t module = read_ptr(MOD_MAIN_BASE + (RT_V143 ? 0x3add238 : RT_V110 ? 0x4630a68 : 0x4728538)),
|
||||
scene = module ? read_ptr(module + 0x1e8) : 0;
|
||||
int32_t count = 0;
|
||||
if (!scene || !read_guest(scene + 0x50, &count, 4) || count < 14 || count > 256) return 0;
|
||||
|
||||
@@ -53,9 +53,9 @@ static int hexval(char c) { return c <= '9' ? c - '0' : (c | 32) - 'a' + 10; }
|
||||
// parent of totk.exe that has one with a jobs.json, the running game version's first, then the others' (any census
|
||||
// serves a probe). 1 with that folder in dir.
|
||||
int probe_census_dir(char *dir, size_t n) {
|
||||
const char *const versions[3] = {RT_V111 ? "v111" : RT_V143 ? "v143" : "v121",
|
||||
RT_V111 ? "v121" : RT_V143 ? "v121" : "v143",
|
||||
RT_V111 ? "v143" : RT_V143 ? "v111" : "v111"};
|
||||
const char *const versions[3] = {RT_V110 ? "v110" : RT_V143 ? "v143" : "v121",
|
||||
RT_V110 ? "v121" : RT_V143 ? "v121" : "v143",
|
||||
RT_V110 ? "v143" : RT_V143 ? "v110" : "v110"};
|
||||
for (int v = 0; v < 3; v++) {
|
||||
char exe[PLAT_PATH_MAX * 2];
|
||||
int len = plat_exe_path(exe, sizeof exe);
|
||||
|
||||
+2
-2
@@ -187,9 +187,9 @@ typedef struct { const char *file, *sha256; } RtFileHash;
|
||||
extern const RtFileHash rt_exefs_sha256[]; // tools/data/expected-<version>.json "exefs_sha256"
|
||||
extern const int rt_exefs_sha256_count;
|
||||
extern const char rt_default_exefs[], rt_default_romfs[], rt_default_profile[];
|
||||
extern const int rt_game_version; // the game build: 111 (1.1.1), 121 (1.2.1) or 143 (1.4.3)
|
||||
extern const int rt_game_version; // the game build: 110 (1.1.0), 121 (1.2.1) or 143 (1.4.3)
|
||||
extern const char rt_port_version[]; // VERSION at the build's root: 0.1.0, 0.1.0+973c626 in a release
|
||||
#define RT_V111 (rt_game_version == 111) // 1.1.1: its own boot constants and data slots
|
||||
#define RT_V110 (rt_game_version == 110) // 1.1.0: its own boot constants and data slots
|
||||
#define RT_V143 (rt_game_version >= 143)
|
||||
|
||||
// ---- kernel (kernel.c)
|
||||
|
||||
+4
-4
@@ -552,8 +552,8 @@ uint64_t ldr_plt_stub(const char *module, const char *name) {
|
||||
}
|
||||
|
||||
// ---- --probe-loader
|
||||
// Expected values, measured on the 1.1.1, 1.2.1 and 1.4.3 modules; the 1.4.3 relocation totals match the ones
|
||||
// MacNativeGames' port notes give for that version. 1.1.1 shares subsdk0 and sdk with 1.2.1 down to every count.
|
||||
// Expected values, measured on the 1.1.0, 1.2.1 and 1.4.3 modules; the 1.4.3 relocation totals match the ones
|
||||
// MacNativeGames' port notes give for that version. 1.1.0 shares subsdk0 and sdk with 1.2.1 down to every count.
|
||||
typedef struct {
|
||||
const char *name;
|
||||
uint64_t kinds[K_COUNT], total, sym_import, sym_own;
|
||||
@@ -564,7 +564,7 @@ static const Expect expect_121[] = {
|
||||
{"subsdk0", {1623, 12820, 1030, 3924}, 19397, 6576, 11198, 667, {9, 0, 654}, 4, 0x30, 45},
|
||||
{"sdk", {10917, 13976, 1207, 8932}, 35032, 16, 24099, 13, {8, 0, 0}, 5, 0x30, 116},
|
||||
};
|
||||
static const Expect expect_111[] = {
|
||||
static const Expect expect_110[] = {
|
||||
{"main", {508604, 1412, 32, 639}, 510687, 2083, 0, 673, {0, 16, 645}, 12, 0x30, 10668},
|
||||
{"subsdk0", {1623, 12820, 1030, 3924}, 19397, 6576, 11198, 667, {9, 0, 654}, 4, 0x30, 45},
|
||||
{"sdk", {10917, 13976, 1207, 8932}, 35032, 16, 24099, 13, {8, 0, 0}, 5, 0x30, 116},
|
||||
@@ -574,7 +574,7 @@ static const Expect expect_143[] = {
|
||||
{"subsdk0", {3424, 10927, 905, 3817}, 19073, 6557, 9092, 663, {9, 0, 654}, 0, 0x20, 45},
|
||||
{"sdk", {15013, 10135, 1079, 7832}, 34059, 10, 19036, 8, {8, 0, 0}, 0, 0x400, 83},
|
||||
};
|
||||
#define expect (RT_V143 ? expect_143 : RT_V111 ? expect_111 : expect_121)
|
||||
#define expect (RT_V143 ? expect_143 : RT_V110 ? expect_110 : expect_121)
|
||||
|
||||
static int failures;
|
||||
#define CHECK(cond, ...) do { if (!(cond)) { failures++; printf(" FAIL: " __VA_ARGS__); putchar('\n'); } } while (0)
|
||||
|
||||
+1
-1
@@ -163,7 +163,7 @@ WINDRES = UCRT / 'windres.exe' # runtime/totk.rc: the manifest of totk.exe
|
||||
TOOLCHAIN_BIN = None # llvm-mingw bin directory, set by main() for --toolchain
|
||||
DEPS = None # the deps directory of an llvm-mingw build
|
||||
# tools/data/expected-<display version>.json for each build version name.
|
||||
DISPLAY_VERSIONS = {'v0': '1.0.0', 'v111': '1.1.1', 'v112': '1.1.2', 'v121': '1.2.1', 'v143': '1.4.3'}
|
||||
DISPLAY_VERSIONS = {'v0': '1.0.0', 'v110': '1.1.0', 'v112': '1.1.2', 'v121': '1.2.1', 'v143': '1.4.3'}
|
||||
|
||||
GiB = 1 << 30
|
||||
# Peak commit of one compile, 1.2.1 at -O1 (2026-10-20): 120-180 MiB per ~3 MiB chunk, 568 MiB for main_table.c
|
||||
|
||||
@@ -1,8 +1,8 @@
|
||||
{
|
||||
"_comment": "Written locally for the player's own 1.1.x update (version value 0x20000, seen as 1.1.1). RomFS hashes filled in after the first merge; no game data here. No rewritten_sha256: this dump was not run through MacNativeGames' NSO rewriter, so the three digests of the other versions have no reference here and none of the tools read them.",
|
||||
"_comment": "Written locally for the player's own 1.1.0 update (version value 0x20000). RomFS hashes filled in after the first merge; no game data here. No rewritten_sha256: this dump was not run through MacNativeGames' NSO rewriter, so the three digests of the other versions have no reference here and none of the tools read them.",
|
||||
"title_id": "0100F2C0115B6000",
|
||||
"version": 131072,
|
||||
"display_version": "1.1.1",
|
||||
"display_version": "1.1.0",
|
||||
"exefs_sha256": {
|
||||
"main": "1664b8cf664524d90ca64deb3ce41709266457df966dcb499485267554eb8cec",
|
||||
"main.npdm": "fa3f60922406ab9e2488c2b8d77b12e9869b435033fd8c27c543c347bc185587",
|
||||
@@ -1,6 +1,6 @@
|
||||
# Adapted from MacNativeGames games/totk/scripts/make_romfs_patches.py @ ebe621d (MIT, Copyright (c) 2026
|
||||
# MacNativeGames contributors).
|
||||
"""Build the 60 fps RomFS overlay for TotK 1.1.1, 1.2.1 or 1.4.3 (runtime/romfs.c, TOTK_ROMFS_PATCHES).
|
||||
"""Build the 60 fps RomFS overlay for TotK 1.1.0, 1.2.1 or 1.4.3 (runtime/romfs.c, TOTK_ROMFS_PATCHES).
|
||||
|
||||
UI/LayoutArchive/Common.Product.<110 or 140>.Nin_NX_NVN.blarc.zs: the weapon / shield / material quick menus capture the game
|
||||
picture for their background when the panes C_CaptureBG_00, C_CaptureClearBG_00 and P_CaptureClearBG_00 become
|
||||
@@ -8,7 +8,7 @@ visible at animation frame 1.0 (anim/ShortCutBG_00_In.bflan), AutoBuilder the sa
|
||||
(anim/AutoBuilder_00_In.bflan). UI animations advance 0.5 frames per game frame at 60 fps, so the capture lands after
|
||||
the world stopped drawing and the background can be black. The visibility keys move to frame 0.0: the live world is
|
||||
captured at once (upstream checked weapon, shield, material and ability wheel at 60 fps, and 30 fps).
|
||||
The game-over flow fix of the same upstream script is 1.0.0 only (1.1.1, 1.2.1 and 1.4.3 run DmF_SY_GameOver.110) and is
|
||||
The game-over flow fix of the same upstream script is 1.0.0 only (1.1.0, 1.2.1 and 1.4.3 run DmF_SY_GameOver.110) and is
|
||||
left out.
|
||||
|
||||
--aspect <w>x<h> (a game resolution of another shape than 16:9, such as 3440x1440 or 1280x800) also lays the UI out
|
||||
@@ -53,7 +53,7 @@ from pathlib import Path
|
||||
|
||||
root = Path(__file__).resolve().parents[1]
|
||||
ap = argparse.ArgumentParser(description=__doc__.splitlines()[0])
|
||||
ap.add_argument('--version', choices=('v111', 'v121', 'v143'), default='v121')
|
||||
ap.add_argument('--version', choices=('v110', 'v121', 'v143'), default='v121')
|
||||
ap.add_argument('--romfs', type=Path, help='default build/extracted/<version>/romfs')
|
||||
ap.add_argument('--out', type=Path,
|
||||
help='default build/<version>/romfs-patches (romfs-patches-<style> with --prompts)')
|
||||
@@ -208,7 +208,7 @@ def sarc_replace(data, new):
|
||||
return bytes(out)
|
||||
|
||||
|
||||
COMMON = {'v111': '110', 'v121': '110', 'v143': '140'} # the version in the name of each game's Common archive
|
||||
COMMON = {'v110': '110', 'v121': '110', 'v143': '140'} # the version in the name of each game's Common archive
|
||||
ARCHIVE = f'UI/LayoutArchive/Common.Product.{COMMON[args.version]}.Nin_NX_NVN.blarc.zs'
|
||||
MEMBERS = {
|
||||
'anim/ShortCutBG_00_In.bflan': ('C_CaptureBG_00', 'C_CaptureClearBG_00', 'P_CaptureClearBG_00'),
|
||||
|
||||
@@ -156,7 +156,7 @@ def main():
|
||||
extracted = ROOT / 'build' / 'extracted' / a.version
|
||||
listed = len(variants)
|
||||
shaders, _ = inventory(a.romfs or extracted / 'romfs', a.exefs or extracted / 'exefs', everything=False)
|
||||
# A missing list row says nothing about the walk: the list covers several versions, and 1.1.1 holds 17,587 of its
|
||||
# A missing list row says nothing about the walk: the list covers several versions, and 1.1.0 holds 17,587 of its
|
||||
# 41,414 rows, so most rows are absent because the game does not have them, not because the walk missed them. A walk
|
||||
# that found next to nothing does say something: the shader directories have moved.
|
||||
if len(shaders) < max(64, listed // 20):
|
||||
|
||||
@@ -173,7 +173,7 @@ def startup_package(name):
|
||||
|
||||
|
||||
# The RomFS directories that can hold shaders: the agl and gsys packages, the effects, terrain, the UI layout archives
|
||||
# and the game's own shader packs. Every shader of 1.1.1 (27,576) comes from these six; they are 1,996 entries and
|
||||
# and the game's own shader packs. Every shader of 1.1.0 (27,576) comes from these six; they are 1,996 entries and
|
||||
# 147 MiB, 0.9% of a RomFS whose every file the walk below used to read and decompress first (65 s against 2.8 s).
|
||||
SHADER_DIRS = ('Shader/', 'Effect/', 'Lib/agl/', 'Lib/Terrain/', 'Lib/gsys/', 'UI/LayoutArchive/')
|
||||
|
||||
|
||||
Reference in new issue
Block a user