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The climb velocity step (1.4.3 main+0x1f49754, 1.2.1 main+0x1918220) multiplies the requested velocity by Nintendo's factor for a movement loss that grows with the frame rate. 1.4.3 fits it at 30 and 60 fps and caps it at 2 from about 77 fps (63% climb speed at 120, 34% at 240); 1.2.1 has no 60 fps branch (78% at 60). Below a 1/60 s step the set climb continues the factor with a curve fitted to a replayed ladder climb, taking the patch page's frame ratio without the time scale, so 30 and 60 fps keep the shipping factor bit for bit, slow motion included. Only the player's climb modules reach this code. Its own setting, climb_fix under [frame rate], with a menu toggle; off without the real-time step. Ladder replay, 1.4.3: 1.665 / 1.663 / 1.669 / 1.681 m/s at 30 / 60 / 120 / 240 (shipping 120 1.046, 240 0.563). Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>