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A mod file whose name carries Product.<n> and which the RomFS lacks was counted as made for another game version and never served. The game does ask for such names: on 1.4.3 with mods on, the file trace (trace = fs) shows it opening Sound/Resource/Pack_MasterSword.Product.110.bars.zs, while its RomFS holds only the Product.140 and the unversioned file. A sound mod that ships its pack under all those names was silent here and works on a console, where LayeredFS shows the game every file of a mod. Such files are now added overlays like any other new file. Another version's resource size table is still not served and still lends its entries; the files are still counted, and the Mods tab and docs/mods.md now say they are read only when asked for by name. tests/mods_romfs_check.py gets a case for it. Not run here: the test and --probe-fs need a build and the game's files. runtime/romfs.c compiles with llvm-mingw. Co-Authored-By: Claude Fable 5.2 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01TgQM2zwuVagwScByEJhT8V
84 lines
6.2 KiB
C
84 lines
6.2 KiB
C
// Player mods (mods.c): one folder per mod under mods/ next to totk.exe (TOTK_MODS_DIR), unpacked as emulators take
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// them: <mod>/romfs, <mod>/exefs and <mod>/cheats, the Atmosphere layout (atmosphere/contents/<title id>/romfs,
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// atmosphere/exefs_patches/<name>/*.ips) or TKMM's merged output (romfs or romfslite, exefs, cheats). ExeFS patch
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// files (.ips, .pchtxt) for the game's main are patch sets the setup builds into the game (tools/exefs_patches.py),
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// switched with their mod (mods_exefs_switch), and data writes stored into main before the game runs (mods_exefs_data).
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// The list is scanned once at start (romfs.c overlay_init);
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// its order and switches live in totk.ini [mods] (TOTK_MODS_ORDER: names top first, separated by '|';
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// TOTK_MODS_DISABLED: names switched off). The top mod wins a file two mods replace.
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#pragma once
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#include <stdint.h>
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enum { MOD_ROMFS = 1, MOD_EXEFS = 2, MOD_SUBSDK = 4, MOD_CHEATS = 8 }; // ModInfo.kind bits
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typedef enum {
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MOD_OK,
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MOD_EMPTY, // no RomFS file, no ExeFS patch, no cheat file
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MOD_PLUGIN, // has code modules (exefs/subsdk*, a replaced exefs/main): the port has no module loader, so the
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// whole mod stays off (its RomFS files may expect that code)
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MOD_EXEFS_LATER, // has ExeFS patches for this game's main that the game was built without: the rebuild at the
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// next start builds them in; the whole mod stays off until then
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MOD_EXEFS_UNSUPPORTED, // an ExeFS patch file the port cannot apply (note says why): the whole mod stays off
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MOD_EXEFS_OTHER, // only ExeFS patches, all for another game version
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MOD_BAD_NAME, // its folder name holds '|', the separator of the order keys
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} ModProblem;
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typedef struct {
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char name[256]; // folder name, UTF-8
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char romfs[2048]; // UTF-8 path of its RomFS root; "" none
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char exefs[2048]; // UTF-8 path of its ExeFS folder; "" none
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char cheats[2048]; // UTF-8 path of its cheats folder; "" none
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int kind, enabled;
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ModProblem problem;
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uint32_t replaced, added, overridden; // romfs.c: files served (replacing / added), files a higher mod serves
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uint32_t other_version; // files named for another game version: RomFS *.Product.<n>.* the RomFS
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// lacks (served under their own names; another version's size table is
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// not) and ExeFS patches for another build (not used)
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char overridden_by[256]; // the first higher mod that took one of its files
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char note[256]; // MOD_EXEFS_UNSUPPORTED: why
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uint32_t pending, pending_key; // ExeFS patch files the build lacks; FNV-1a of their names and contents
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int nsets;
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uint32_t sets[16]; // the built patch sets mod_<hash> of its ExeFS patch files
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int ndata;
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uint32_t data[16]; // the hashes of its ExeFS patch files with data writes only (no set)
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uint32_t data_bytes; // the bytes its usable ExeFS patch files write into main's data, as their
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// status lines count them ("data <bytes>")
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char overrides[256]; // the port's own patch sets its patches replace, comma separated
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} ModInfo;
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void mods_scan(void); // once; later calls return at once
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// Every switched-on mod folder's RomFS root, without the rest of the scan (no ExeFS checks, no order): for mem_init,
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// which runs before the paths mods_scan needs are set (resolution.c mod_tex_heap_kib). cb gets the name and root.
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void mods_peek_romfs(void (*cb)(const char *name, const char *romfs, void *ctx), void *ctx);
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const char *mods_dir(void); // the folder scanned (default: <dir of totk.exe>/mods)
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int mods_count(void);
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ModInfo *mods_at(int i); // 0 = top of the order; NULL out of range
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// Menu edits (present path). They change the list mods_at shows and write TOTK_MODS_ORDER / TOTK_MODS_DISABLED with
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// cfg_set; romfs.c used the start state, so they apply at the next start.
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void mods_set_enabled(int i, int on);
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void mods_move(int i, int delta); // -1 up, +1 down; nothing at the ends
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int mods_changed(void); // 1 when the order or a switch differs from the start
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// After ldr_load and rt_patches_init, before any game code: the patch sets of the enabled mods' ExeFS patches on, the
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// port's own sets they replace off, and their data writes stored into main (mods_exefs_data).
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void mods_exefs_switch(void);
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// What mods_exefs_switch does with main's image at base (size bytes, code below code_end; size 0: no data stored), for
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// every enabled mod from the bottom one up, so that the top mod's data writes win where two mods write the same bytes.
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// store as for mods_exefs_data.
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void mods_exefs_apply(uint64_t base, uint64_t size, uint64_t code_end,
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int (*store)(uint64_t addr, const uint8_t *bytes, int n));
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// Stores the data writes of mod m's ExeFS patch files (build-cache/exefs.data) into main's image at base: size bytes,
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// code below code_end. A DT_RELR word gets base added, as the dynamic linker adds it. Every line is checked before the
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// first store: one that falls outside [code_end, size) or does not belong to a usable file of m keeps them all out.
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// store writes n bytes at a guest address, 1 on success; NULL: into the loaded main, whose .rodata is read-only.
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// Returns the bytes stored, -1 when a line kept them out or a store failed. --probe-mods passes a buffer and memcpy.
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long mods_exefs_data(const ModInfo *m, uint64_t base, uint64_t size, uint64_t code_end,
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int (*store)(uint64_t addr, const uint8_t *bytes, int n));
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// --probe-mods: the texts of build-cache/exefs.status and exefs.data instead of the files (NULL: read the file), and a
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// fresh scan at the next mods_scan.
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void mods_probe_cache(const char *status, const char *data);
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void mods_rescan(void);
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// The ExeFS patch files of the enabled mods that the build lacks, their FNV-1a mixed into *key (cheats.c starts the
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// rebuild for them).
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int mods_exefs_pending(uint32_t *key);
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// The hex of the game main's build id (64 digits), "" when exefs/main cannot be read.
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const char *mods_main_build_id(void);
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