Files

477 lines
23 KiB
C++

// Two-pane settings pages (option_rows.h): rows on the left, the selected or hovered row's description on the right.
//
// Adapted from SavageWindRecomp's runtime/ui/option_rows.mm (https://github.com/Revivedx/SavageWindRecomp @
// 575ad88e02f9a89a9a885d90039d48af33c982f4, MIT, Copyright (c) 2026 Revivedx and the Savage Wind Recomp contributors,
// Copyright (c) 2026 Peiikai): the row look, the two panes, the left / right stepping and the hold speed-up. The rows
// read and write cfg keys instead of a settings struct, take their text from the menu catalog (menu_text), and show
// the default, "after restart" and environment notes; the text field, radio and on-screen keyboard rows are not ported.
#include <math.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include "imgui.h"
#include "imgui_internal.h" // SetKeyOwner, SetFocusID, NavCursorVisible
#include "ui/option_rows.h"
extern "C" {
#include "cfg.h"
#include "platform/platform.h"
#include "ui_text.h"
// host.h pulls in cpu.h, which is C only: the one function needed from it, as declared there.
void rt_log(const char *fmt, ...) __attribute__((format(printf, 1, 2)));
}
static const ImU32 kGold = IM_COL32(236, 194, 84, 255);
static const ImU32 kDim = IM_COL32(150, 150, 140, 255);
static const ImU32 kGrey = IM_COL32(110, 110, 102, 255);
static float g_scale = 1;
static bool g_focus_req, g_take_first; // opt_focus_first: requested / this page's first row takes it
static char g_focus_key[64]; // opt_focus_key: the row that takes the cursor when it is next drawn
static bool g_held; // the last row's left / right has been held a while (steppers go faster)
static float g_bottom; // opt_reserve_bottom: kept free under the panes
static bool g_disable_next; // opt_disable_next: the next row is greyed out with g_disable_note
static const char *g_disable_note;
// The description pane: this frame's hovered and selected rows, the page's first row, and the last one shown.
struct Desc { char text[UI_DESC_BYTES]; };
static Desc g_hover, g_focus, g_first, g_shown;
// disabled: the note of a row opt_disable_next greyed out, else NULL.
static void desc_set(Desc &d, const char *desc, const char *key, const CfgMeta *m, const char *disabled) {
int n = snprintf(d.text, sizeof d.text, "%s", desc);
if (n < 0 || n >= (int)sizeof d.text) return;
if (disabled)
snprintf(d.text + n, sizeof d.text - n, "\n\n%s", disabled);
else if (cfg_from_env(key))
snprintf(d.text + n, sizeof d.text - n, "\n\n%s %s", menu_text(UI_MENU_SET_BY_ENV), key);
else if (m && !m->live)
snprintf(d.text + n, sizeof d.text - n, "\n\n%s", menu_text(UI_MENU_AFTER_RESTART));
}
void opt_focus_first(void) { g_focus_req = true; }
void opt_focus_key(const char *key) { snprintf(g_focus_key, sizeof g_focus_key, "%s", key); }
void opt_reserve_bottom(float h) { g_bottom = h; }
float opt_bottom(void) { return g_bottom; }
void opt_disable_next(UiTextId note) { opt_disable_next_text(menu_text(note)); }
void opt_disable_next_text(const char *note) {
g_disable_next = true;
g_disable_note = note;
}
void opt_begin(const char *id, float scale) {
g_scale = scale;
g_take_first = g_focus_req;
g_focus_req = false;
if (g_take_first) ImGui::NavMoveRequestCancel(); // this frame's move goes to the first row instead
g_hover.text[0] = g_focus.text[0] = g_first.text[0] = 0;
ImVec2 avail = ImGui::GetContentRegionAvail();
avail.y -= g_bottom;
ImGui::PushID(id);
ImGui::BeginChild("##rows", ImVec2(avail.x * 0.58f, avail.y), ImGuiChildFlags_NavFlattened);
ImGui::PushStyleVar(ImGuiStyleVar_ItemSpacing, ImVec2(ImGui::GetStyle().ItemSpacing.x, 5 * scale));
}
void opt_end(void) {
ImGui::PopStyleVar();
ImGui::EndChild();
// the hovered row (mouse) wins, else the selected one (controller), else the last shown, else the first row
if (g_hover.text[0]) g_shown = g_hover;
else if (g_focus.text[0]) g_shown = g_focus;
else if (!g_shown.text[0]) g_shown = g_first;
ImGui::SameLine(0, 0);
ImVec2 p = ImGui::GetCursorScreenPos(), avail = ImGui::GetContentRegionAvail();
avail.y -= g_bottom;
float gap = 24 * g_scale;
ImGui::GetWindowDrawList()->AddLine(ImVec2(p.x + gap * 0.5f, p.y), ImVec2(p.x + gap * 0.5f, p.y + avail.y),
IM_COL32(236, 194, 84, 110), 1.0f);
ImGui::SetCursorScreenPos(ImVec2(p.x + gap, p.y));
ImGui::PushStyleVar(ImGuiStyleVar_WindowPadding, ImVec2(14 * g_scale, 6 * g_scale));
ImGui::BeginChild("##desc", ImVec2(0, avail.y), ImGuiChildFlags_AlwaysUseWindowPadding, ImGuiWindowFlags_NoNav);
ImGui::PopStyleVar();
ImGui::PushTextWrapPos(0);
ImGui::TextUnformatted(g_shown.text);
ImGui::PopTextWrapPos();
ImGui::EndChild();
ImGui::PopID();
}
// What a row shows besides its label.
struct RowView {
const char *value; // right side; "" for none
bool is_default; // the value is the setting's default: the "default" mark, the value not highlighted
bool arrows; // a stepper: < value >, the arrows click too
const char *note; // under the value instead of the "default" mark; NULL for none
};
// One row: draws it, handles A / click and left / right while selected. Returns 2 (A / click), -1 / +1 (left / right),
// 3 / 4 (move up / down, movable rows only) or 0; always 0 for a row the environment fixes (greyed out, still selectable
// so its description shows). movable: the top / left face buttons, Ctrl+Up / Ctrl+Down and two drawn arrows move it.
static int row_text(const char *key, const char *label, const char *desc, const RowView &v, bool movable) {
const CfgMeta *m = cfg_meta(key);
const char *disabled = g_disable_next ? g_disable_note : NULL;
g_disable_next = false;
bool off = disabled || cfg_from_env(key) != 0;
ImGui::PushID(key);
ImVec2 p = ImGui::GetCursorScreenPos();
// h whole pixels: ImGui truncates cursor positions, which rounds a fractional height the other way above the window's
// top (negative y), so the page grew a pixel per row scrolled out and a row scrolled to the bottom was cut off
float fs = ImGui::GetFontSize(), w = ImGui::GetContentRegionAvail().x, h = floorf(fs * 2.2f);
ImGui::PushStyleColor(ImGuiCol_NavCursor, ImVec4(0, 0, 0, 0)); // the row's own border shows the selection
bool clicked = ImGui::InvisibleButton("##row", ImVec2(w, h), ImGuiButtonFlags_EnableNav);
ImGui::PopStyleColor();
bool to_key = g_focus_key[0] && !strcmp(key, g_focus_key);
if (g_take_first || to_key) {
ImGui::SetFocusID(ImGui::GetItemID(), ImGui::GetCurrentWindow());
ImGui::SetNavCursorVisible(true);
if (g_take_first) ImGui::SetScrollY(0); // the page's top: text and a heading above the first row show
else ImGui::ScrollToItem(ImGuiScrollFlags_KeepVisibleEdgeY); // as a cursor move would (the last row whole)
g_take_first = false;
if (to_key) g_focus_key[0] = 0;
}
bool hov = ImGui::IsItemHovered(), foc = ImGui::IsItemFocused() && ImGui::GetCurrentContext()->NavCursorVisible;
int step = clicked && !off ? 2 : 0;
g_held = false;
if (foc && !off) {
// the left stick arrives as the D-pad (menu.cpp pad_events)
if (ImGui::IsKeyPressed(ImGuiKey_GamepadDpadLeft) || ImGui::IsKeyPressed(ImGuiKey_LeftArrow)) step = -1;
if (ImGui::IsKeyPressed(ImGuiKey_GamepadDpadRight) || ImGui::IsKeyPressed(ImGuiKey_RightArrow)) step = 1;
static const ImGuiKey steps[] = {ImGuiKey_GamepadDpadLeft, ImGuiKey_GamepadDpadRight, ImGuiKey_LeftArrow,
ImGuiKey_RightArrow};
for (ImGuiKey k : steps) {
if (ImGui::GetKeyData(k)->DownDuration > 1.0f) g_held = true;
// left and right belong to the row (navigation would otherwise move sideways into the description pane)
ImGui::SetKeyOwner(k, ImGui::GetItemID());
}
if (movable) {
bool ctrl = ImGui::GetIO().KeyCtrl;
if (ImGui::IsKeyPressed(ImGuiKey_GamepadFaceUp, false) || (ctrl && ImGui::IsKeyPressed(ImGuiKey_UpArrow)))
step = 3;
if (ImGui::IsKeyPressed(ImGuiKey_GamepadFaceLeft, false) || (ctrl && ImGui::IsKeyPressed(ImGuiKey_DownArrow)))
step = 4;
}
}
if (foc) desc_set(g_focus, desc, key, m, disabled);
if (hov) desc_set(g_hover, desc, key, m, disabled);
if (!g_first.text[0]) desc_set(g_first, desc, key, m, disabled);
ImDrawList *dl = ImGui::GetWindowDrawList();
ImFont *font = ImGui::GetFont();
float r = 9 * g_scale, pad = 16 * g_scale, small = fs * 0.72f;
dl->AddRectFilled(p, ImVec2(p.x + w, p.y + h), hov || foc ? IM_COL32(255, 255, 255, 22) : IM_COL32(0, 0, 0, 40), r);
dl->AddRect(p, ImVec2(p.x + w, p.y + h),
hov || foc ? (off ? IM_COL32(236, 194, 84, 120) : kGold) : IM_COL32(255, 255, 255, off ? 18 : 38), r, 0,
hov || foc ? 2.0f : 1.0f);
float ty = p.y + fs * 0.25f, ny = p.y + fs * 1.3f; // the label line and the note line under it
float right = p.x + w - pad; // the value's right edge
float value_left = right;
if (v.arrows && v.value[0]) { // < value >, drawn (the font has no arrow glyphs); a click on one steps
float aw = fs * 0.42f, gap = fs * 0.55f, cy = ty + fs * 0.52f;
float rx = right - aw, lx = rx - gap - ImGui::CalcTextSize(v.value).x - gap - aw;
ImU32 ac = off ? kGrey : hov || foc ? kGold : IM_COL32(170, 170, 160, 255);
dl->AddTriangleFilled(ImVec2(lx, cy), ImVec2(lx + aw, cy - aw * 0.75f), ImVec2(lx + aw, cy + aw * 0.75f), ac);
dl->AddTriangleFilled(ImVec2(rx + aw, cy), ImVec2(rx, cy - aw * 0.75f), ImVec2(rx, cy + aw * 0.75f), ac);
if (clicked && !off) {
float mx = ImGui::GetIO().MousePos.x;
if (mx >= lx - gap && mx <= lx + aw + gap) step = -1;
else if (mx >= rx - gap && mx <= rx + aw + gap) step = 1;
}
right = rx - gap;
value_left = lx;
}
if (movable) { // up and down arrows left of the value; a click on one moves the row
// a fixed value column (On / Off differ in width) keeps the arrows of the rows in one line
float aw = fs * 0.42f, gap = fs * 0.55f;
float cx = right - fmaxf(ImGui::CalcTextSize(v.value).x, fs * 2.8f) - gap * 2 - aw;
float uy = ty + fs * 0.12f, dy = ty + fs * 0.92f;
ImU32 ac = off ? kGrey : hov || foc ? kGold : IM_COL32(170, 170, 160, 255);
dl->AddTriangleFilled(ImVec2(cx, uy + aw * 0.7f), ImVec2(cx + aw, uy + aw * 0.7f), ImVec2(cx + aw * 0.5f, uy), ac);
dl->AddTriangleFilled(ImVec2(cx, dy - aw * 0.7f), ImVec2(cx + aw, dy - aw * 0.7f), ImVec2(cx + aw * 0.5f, dy), ac);
if (clicked && !off) {
ImVec2 mp = ImGui::GetIO().MousePos;
if (mp.x >= cx - gap * 0.5f && mp.x <= cx + aw + gap * 0.5f) step = mp.y < ty + fs * 0.52f ? 3 : 4;
}
value_left = cx - gap;
}
if (v.value[0]) {
float vx = right - ImGui::CalcTextSize(v.value).x;
dl->AddText(ImVec2(vx, ty), off ? kGrey : v.is_default ? IM_COL32(205, 205, 195, 255) : IM_COL32(255, 255, 255, 255),
v.value);
if (!v.arrows && !movable) value_left = vx;
}
if (v.note || v.is_default) { // under the value, right-aligned with it
const char *t = v.note ? v.note : menu_text(UI_MENU_DEFAULT_MARK);
float tw = font->CalcTextSizeA(small, FLT_MAX, 0, t).x;
dl->AddText(font, small, ImVec2(right - tw, ny), v.note ? IM_COL32(220, 170, 100, 255) : kDim, t);
}
// the label and its note, clipped before the value
ImVec4 clip(p.x, p.y, value_left - fs * 0.6f, p.y + h);
dl->AddText(font, fs, ImVec2(p.x + pad, ty), off ? kGrey : IM_COL32(240, 236, 224, 255), label, NULL, 0, &clip);
const char *note = disabled ? disabled
: off ? menu_text(UI_MENU_SET_BY_ENV)
: m && !m->live ? menu_text(UI_MENU_AFTER_RESTART)
: NULL;
if (note) dl->AddText(font, small, ImVec2(p.x + pad, ny), off ? IM_COL32(200, 150, 90, 255) : kDim, note);
ImGui::PopID();
return off ? 0 : step;
}
static int row(const char *key, UiTextId label, UiTextId desc, const RowView &v) {
return row_text(key, menu_text(label), menu_text(desc), v, false);
}
int opt_text_row(const char *id, const char *label, const char *value, const char *note, const char *desc,
bool movable) {
RowView v = {value ? value : "", false, false, note};
return row_text(id, label, desc, v, movable);
}
// ---- writing a setting: at once in memory (live settings follow), to totk.ini a moment later (opt_save_tick)
static uint64_t g_save_at; // plat_now_ns deadline of the pending write; 0 none
static bool g_save_logged;
static void apply(const char *key, const char *value) {
if (*value) {
cfg_set(key, value);
} else { // the automatic choice: the key unset, its line removed from totk.ini
const char *k = key;
cfg_reset(&k, 1);
}
opt_save_soon();
}
void opt_save_soon(void) { g_save_at = plat_now_ns() + 400000000ull; }
int opt_save_tick(int force) {
if (!g_save_at || (!force && plat_now_ns() < g_save_at)) return g_save_at != 0;
g_save_at = 0;
if (!cfg_save() && !g_save_logged) {
g_save_logged = true;
rt_log("menu: could not write totk.ini; the changed settings hold for this session");
}
return 0;
}
// ---- rows
bool opt_toggle(const char *key, UiTextId label, UiTextId desc, bool inverted) {
const CfgMeta *m = cfg_meta(key);
bool set = cfg_bool(key) != 0, def = m && strcmp(m->def, "0") != 0;
bool on = set != inverted; // what the row shows
RowView v = {menu_text(on ? UI_MENU_ON : UI_MENU_OFF), set == def, false, NULL};
if (!row(key, label, desc, v)) return false; // any step flips it
apply(key, set ? "0" : "1");
return true;
}
bool opt_button(const char *id, UiTextId label, UiTextId desc, const char *value) {
RowView v = {value ? value : "", false, false, NULL};
return row(id, label, desc, v) == 2; // A or a click; left and right do nothing
}
bool opt_toggle_text(const char *id, const char *label, const char *desc, bool on, const char *value) {
// off is the plain state: its value drawn dim, without the "default" mark
RowView v = {value ? value : menu_text(on ? UI_MENU_ON : UI_MENU_OFF), !on, false, on ? NULL : ""};
return row_text(id, label, desc, v, false) != 0; // any step flips it
}
void opt_group_text(const char *title) {
ImGui::Dummy(ImVec2(0, 6 * g_scale));
ImGui::PushTextWrapPos(0);
ImGui::TextColored(ImVec4(0.93f, 0.76f, 0.33f, 1), "%s", title);
ImGui::PopTextWrapPos();
}
void opt_text_str(const char *text, bool warn) {
ImGui::PushTextWrapPos(0);
if (warn) ImGui::TextColored(ImVec4(0.95f, 0.66f, 0.40f, 1), "%s", text);
else ImGui::TextUnformatted(text);
ImGui::PopTextWrapPos();
}
void opt_group(UiTextId title) {
ImGui::Dummy(ImVec2(0, 6 * g_scale));
ImGui::TextColored(ImVec4(0.93f, 0.76f, 0.33f, 1), "%s", menu_text(title));
}
void opt_text(UiTextId text, bool warn) {
ImGui::PushTextWrapPos(0);
if (warn) ImGui::TextColored(ImVec4(0.95f, 0.66f, 0.40f, 1), "%s", menu_text(text));
else ImGui::TextUnformatted(menu_text(text));
ImGui::PopTextWrapPos();
}
bool opt_choice_list(const char *key, UiTextId label, const char *const *values, const char *const *names, int n,
UiTextId desc, int cur, const char *note) {
const CfgMeta *m = cfg_meta(key);
const char *now = cfg_value(key);
if (cur < 0)
for (int i = 0; i < n; i++)
if (!strcmp(values[i], now)) cur = i;
int def = -1;
for (int i = 0; m && i < n; i++)
if (!strcmp(values[i], m->def)) def = i;
RowView v = {cur >= 0 ? names[cur] : now, cur == def, true, note};
int step = row(key, label, desc, v);
if (!step || n <= 0) return false;
int nv;
if (cur < 0) nv = 0;
else if (step == 2) nv = (cur + 1) % n; // A / click: the next value, round to the first
else nv = cur + step < 0 ? 0 : cur + step >= n ? n - 1 : cur + step; // left / right stop at the ends
if (nv == cur) return false;
apply(key, values[nv]);
return true;
}
bool opt_choice(const char *key, UiTextId label, const UiTextId *names, int n, UiTextId desc, const char *note) {
enum { MAX = 32 };
const CfgMeta *m = cfg_meta(key);
const char *values[MAX], *shown[MAX];
char buf[256];
int k = 0;
if (m && !m->def[0]) values[k++] = ""; // the automatic choice
snprintf(buf, sizeof buf, "%s", m && m->values ? m->values : "");
for (char *s = buf, *e; *s && k < MAX; s = e) {
e = strchr(s, '|');
if (e) *e++ = 0;
else e = s + strlen(s);
values[k++] = s;
}
if (n > k) n = k;
for (int i = 0; i < n; i++) shown[i] = menu_text(names[i]);
return opt_choice_list(key, label, values, shown, n, desc, -1, note);
}
bool opt_slider(const char *key, UiTextId label, float lo, float hi, UiTextId desc, float step, const char *fmt,
const char *note, const char *fallback) {
const char *set = cfg_get(key);
const char *src = fallback && !(set && *set) ? fallback : key; // unset: show the value in effect, the fallback's
const CfgMeta *m = cfg_meta(src);
// A key without a table default of its own (the per-stick dead zones) defaults to its fallback: the "default" mark
// follows the fallback's default, not 0, even once the key is set.
if (fallback && m && !m->def[0]) m = cfg_meta(fallback);
double v = cfg_double(src), def = m && m->def[0] ? strtod(m->def, NULL) : lo;
char shown[48];
snprintf(shown, sizeof shown, fmt, v);
RowView rv = {shown, fabs(v - def) < step * 0.01, true, note};
int s = row(key, label, desc, rv);
if (!s) return false;
int steps = g_held && (hi - lo) > 40 * step ? 10 : 1; // held: ten steps at a time over a long range
double n = round(v / step) * step + (s == 2 ? step : s * step * steps);
if (s == 2 && n > hi + step * 0.01) n = lo; // A / click past the top goes round; left / right stop at the ends
n = n < lo ? lo : n > hi ? hi : n;
if (fabs(n - v) < step * 0.01) return false;
char out[32];
if (step >= 1) snprintf(out, sizeof out, "%d", (int)lround(n));
else snprintf(out, sizeof out, "%g", round(n / step) * step);
// Landing on the fallback's value unsets the key (its line leaves totk.ini), so the row follows the fallback again.
apply(key, fallback && fabs(n - cfg_double(fallback)) < step * 0.01 ? "" : out);
return true;
}
// ---- binding rows (the remapping rows of the Controls tab): a label and three cells, each its own nav item
// Text centred (left-aligned when centred is false) in [x0, x1] on a row from y to y + h, at the font size or smaller so
// a long name ("Нажатие правого стика", "Стрелка вправо") fits; under 65 % it is clipped instead.
static void fit_text(ImDrawList *dl, float x0, float x1, float y, float h, ImU32 col, const char *t, bool centred) {
ImFont *font = ImGui::GetFont();
float fs = ImGui::GetFontSize(), room = x1 - x0, tw = font->CalcTextSizeA(fs, FLT_MAX, 0, t).x;
if (tw > room) {
fs = fmaxf(fs * room / tw, fs * 0.65f);
tw = font->CalcTextSizeA(fs, FLT_MAX, 0, t).x;
}
float x = centred && tw < room ? x0 + (room - tw) * 0.5f : x0;
ImVec4 clip(x0, y, x1, y + h);
dl->AddText(font, fs, ImVec2(x, y + (h - fs) * 0.5f), col, t, NULL, 0, &clip);
}
// The label column and the three cells of a binding row of width w.
static void bind_columns(float x, float w, float cx[3], float *cw) {
float lw = floorf(w * 0.34f), gap = floorf(8 * g_scale);
*cw = floorf((w - lw - gap * 3) / 3);
for (int c = 0; c < 3; c++) cx[c] = x + lw + gap + c * (*cw + gap);
}
void opt_bind_header(UiTextId c0, UiTextId c1, UiTextId c2) {
ImVec2 p = ImGui::GetCursorScreenPos();
float w = ImGui::GetContentRegionAvail().x, cx[3], cw, fs = ImGui::GetFontSize() * 0.8f;
bind_columns(p.x, w, cx, &cw);
const UiTextId cols[3] = {c0, c1, c2};
ImFont *font = ImGui::GetFont();
for (int c = 0; c < 3; c++) {
const char *t = menu_text(cols[c]);
float tw = font->CalcTextSizeA(fs, FLT_MAX, 0, t).x;
ImGui::GetWindowDrawList()->AddText(font, fs, ImVec2(cx[c] + (cw - tw) * 0.5f, p.y), kDim, t);
}
ImGui::Dummy(ImVec2(w, fs * 1.2f));
}
int opt_bind_row(const char *key, const char *label, UiTextId desc, const char *const cells[3], const bool enabled[3],
const char *note) {
ImGui::PushID(key);
ImVec2 p = ImGui::GetCursorScreenPos();
float fs = ImGui::GetFontSize(), w = ImGui::GetContentRegionAvail().x, h = floorf(fs * 1.9f), cx[3], cw;
bind_columns(p.x, w, cx, &cw);
ImDrawList *dl = ImGui::GetWindowDrawList();
float r = 8 * g_scale, pad = 6 * g_scale;
fit_text(dl, p.x + 16 * g_scale, cx[0] - fs * 0.3f, p.y, h, IM_COL32(240, 236, 224, 255), label, false);
int result = -1;
bool row_foc = false, row_hov = false;
for (int c = 0; c < 3; c++) {
ImVec2 a(cx[c], p.y), b(cx[c] + cw, p.y + h);
const char *t = cells[c] && cells[c][0] ? cells[c] : "-";
if (!enabled[c]) { // not a nav item: the cursor skips it
dl->AddRect(a, b, IM_COL32(255, 255, 255, 14), r);
fit_text(dl, a.x + pad, b.x - pad, a.y, h, kGrey, t, true);
continue;
}
ImGui::SetCursorScreenPos(a);
ImGui::PushID(c);
ImGui::PushStyleColor(ImGuiCol_NavCursor, ImVec4(0, 0, 0, 0)); // the cell's own border shows the selection
bool clicked = ImGui::InvisibleButton("##cell", ImVec2(cw, h), ImGuiButtonFlags_EnableNav);
ImGui::PopStyleColor();
char id[80];
snprintf(id, sizeof id, "%s#%d", key, c);
bool to_key = g_focus_key[0] && !strcmp(id, g_focus_key);
if (g_take_first || to_key) {
ImGui::SetFocusID(ImGui::GetItemID(), ImGui::GetCurrentWindow());
ImGui::SetNavCursorVisible(true);
if (g_take_first) ImGui::SetScrollY(0);
else ImGui::ScrollToItem(ImGuiScrollFlags_KeepVisibleEdgeY);
g_take_first = false;
if (to_key) g_focus_key[0] = 0;
}
bool hov = ImGui::IsItemHovered(), foc = ImGui::IsItemFocused() && ImGui::GetCurrentContext()->NavCursorVisible;
row_foc |= foc;
row_hov |= hov;
if (clicked) result = c;
if (foc && (ImGui::IsKeyPressed(ImGuiKey_Delete, false) || ImGui::IsKeyPressed(ImGuiKey_Backspace, false) ||
ImGui::IsKeyPressed(ImGuiKey_GamepadFaceUp, false)))
result = 10 + c;
dl->AddRectFilled(a, b, hov || foc ? IM_COL32(255, 255, 255, 22) : IM_COL32(0, 0, 0, 40), r);
dl->AddRect(a, b, hov || foc ? kGold : IM_COL32(255, 255, 255, 38), r, 0, hov || foc ? 2.0f : 1.0f);
fit_text(dl, a.x + pad, b.x - pad, a.y, h, IM_COL32(255, 255, 255, 255), t, true);
ImGui::PopID();
}
char k[64];
snprintf(k, sizeof k, "TOTK_%s", key);
if (row_foc) desc_set(g_focus, menu_text(desc), k, NULL, NULL);
if (row_hov) desc_set(g_hover, menu_text(desc), k, NULL, NULL);
if (!g_first.text[0]) desc_set(g_first, menu_text(desc), k, NULL, NULL);
if (note && (row_foc || row_hov)) { // e.g. what moved here, after the description
Desc &d = row_hov ? g_hover : g_focus;
size_t n = strlen(d.text);
snprintf(d.text + n, sizeof d.text - n, "\n\n%s", note);
}
ImGui::SetCursorScreenPos(p);
ImGui::Dummy(ImVec2(w, h));
ImGui::PopID();
return result;
}