fix: count one shm window, only after new GPU frames stop, with damage in buffer pixels

This commit is contained in:
maxjivi05 authored and MaxsTechReview committed 2026-10-26 10:50:19 -04:00
1 parent 30da4d2bcd
commit 744a42d324
1 file changed
+28 -11
+28 -11
View File
@@ -207,7 +207,7 @@ struct surface {
int buf_w, buf_h, has_content;
int buf_alpha;
int opaque[4], pending_opaque[4], pending_opaque_set;
int64_t damage_max, pending_damage_max;
int64_t damage_max, pending_damage_max, damage_local_max, pending_damage_local_max;
int src_set, dst_set;
float src[4];
int dst[2];
@@ -626,7 +626,8 @@ static void fire_frames(struct wl_list *frames) {
}
static void scene_size(int *w, int *h);
static struct surface *g_hud_surface;
static struct surface *g_hud_surface, *g_hud_shm;
static int64_t g_hud_shm_ns;
static int64_t g_hud_last_ns, g_hud_alive_ns;
static int g_hud_fresh;
static uint64_t g_game_frames;
@@ -656,13 +657,26 @@ static void take_shm(struct surface *s, struct wl_shm_buffer *shm, struct wl_res
g_stat_shm++;
struct client_info *ci = client_info_of(wl_resource_get_client(s->resource));
if (ci && ci->asked_feedback) ci->shm_frames++;
const int64_t area = (int64_t)w * h, damaged = s->damage_max < area ? s->damage_max : area;
if (damaged * 16 >= area && (!g_hud_surface || now_ns() - g_hud_alive_ns > 1000000000LL)) {
int local_w, local_h;
surface_size(s, &local_w, &local_h);
const double region = s->src_set ? (double)s->src[2] * s->src[3] : (double)w * h;
const int64_t local = local_w > 0 && local_h > 0
? (int64_t)((double)s->damage_local_max * region / ((double)local_w * local_h)) : s->damage_local_max;
const int64_t area = (int64_t)w * h;
int64_t damaged = s->damage_max > local ? s->damage_max : local;
if (damaged > area) damaged = area;
const int64_t now = now_ns();
if (damaged * 16 >= area && (!g_hud_surface || now - g_hud_last_ns > 1000000000LL) &&
(s == g_hud_shm || !g_hud_shm || now - g_hud_shm_ns > 1000000000LL)) {
const struct surface *top = s;
int scene_w, scene_h, depth = 0;
while (top->parent && depth++ < 8) top = top->parent;
scene_size(&scene_w, &scene_h);
if (top->role == ROLE_TOPLEVEL && area * 2 >= (int64_t)scene_w * scene_h) droiddeck_on_game_frame();
if (top->role == ROLE_TOPLEVEL && top->mapped && area * 2 >= (int64_t)scene_w * scene_h) {
g_hud_shm = s;
g_hud_shm_ns = now;
droiddeck_on_game_frame();
}
}
}
@@ -796,15 +810,15 @@ static void surface_attach(struct wl_client *c, struct wl_resource *r,
wl_resource_add_destroy_listener(buffer, &s->pending_buffer_destroy);
}
}
static void note_damage(struct wl_resource *r, int32_t w, int32_t h) {
struct surface *s = wl_resource_get_user_data(r);
static void note_damage(int64_t *max, int32_t w, int32_t h) {
if (w <= 0 || h <= 0) return;
const int64_t area = (int64_t)(w < 65536 ? w : 65536) * (h < 65536 ? h : 65536);
if (area > s->pending_damage_max) s->pending_damage_max = area;
if (area > *max) *max = area;
}
static void surface_damage(struct wl_client *c, struct wl_resource *r,
int32_t x, int32_t y, int32_t w, int32_t h) {
note_damage(r, w, h);
struct surface *s = wl_resource_get_user_data(r);
note_damage(&s->pending_damage_local_max, w, h);
}
static void frame_callback_destroy(struct wl_resource *r) {
wl_list_remove(wl_resource_get_link(r));
@@ -1006,7 +1020,8 @@ static void surface_commit(struct wl_client *c, struct wl_resource *r) {
}
s->damage_max = s->pending_damage_max;
s->pending_damage_max = 0;
s->damage_local_max = s->pending_damage_local_max;
s->pending_damage_max = s->pending_damage_local_max = 0;
if (s->pending_attach) {
struct wl_resource *buffer = s->pending_buffer;
struct dmabuf_buffer *db = get_dmabuf(buffer);
@@ -1072,7 +1087,8 @@ static void surface_set_buffer_transform(struct wl_client *c, struct wl_resource
static void surface_set_buffer_scale(struct wl_client *c, struct wl_resource *r, int32_t s) {}
static void surface_damage_buffer(struct wl_client *c, struct wl_resource *r,
int32_t x, int32_t y, int32_t w, int32_t h) {
note_damage(r, w, h);
struct surface *s = wl_resource_get_user_data(r);
note_damage(&s->pending_damage_max, w, h);
}
static void surface_offset(struct wl_client *c, struct wl_resource *r, int32_t x, int32_t y) {}
@@ -1116,6 +1132,7 @@ static void surface_resource_destroy(struct wl_resource *r) {
droiddeck_text_input_surface_gone(r);
if (g_desktop == s) { g_desktop = NULL; droiddeck_log("desktop", "the desktop closed"); }
if (g_hud_surface == s) { g_hud_surface = NULL; droiddeck_on_game_surface(NULL, NULL); }
if (g_hud_shm == s) g_hud_shm = NULL;
constraints_surface_gone(s);
unmap_toplevel(s);