Commit Graph
1168 Commits
Author SHA1 Message Date
MaxsTechReview 9b5df0d224 perf: tile rendering for games, faster session start (#1188)
Games launched from Steam get Turnip's own per-render-pass choice between
tile memory and system memory again; TU_DEBUG=sysmem now stays with the
Steam client, whose interface it was set for. A per-game TU_DEBUG, the
debug override file and the Adreno 710/720 driver still win. On the
REDMAGIC tablet (Adreno 840) PEAK runs 46.8 -> 52.3 fps over 7 alternating
pairs and Valheim's 3D menu needs 12.6 % less GPU time per frame; light
games are unchanged.

droiddeck-seed-redists remembers the identity (inode, size, mtime) of each
prefix registry it has verified and skips re-reading it while it is
unchanged. Steam started after it on every session, ~1.8 s later.

SessionFiles keeps a ledger of the files it staged for the installed APK
and copies only the ones that changed, ~180 ms less per session start.

Session start to Steam ready: 5.57 -> 3.57 s.
2026-10-20 09:19:46 -04:00
MaxsTechReview aeb0fa57e3 fix: RPCS3 opens from the emulator rail again (#1191)
RPCS3's AppImage could not start: its own runtime unpacks the image with
a dwarfsextract it runs from a memfd, which Android refuses (EACCES), and
it has no other way to run it. Emulator AppImages for arm64 now start
through the shipped uruntime, which falls back to a file in /tmp.

RPCS3 then stopped with "Null object" in utils::shm (errno 13): it reads
/proc/sys/vm/overcommit_memory to pick memfd for guest memory, and apps
cannot read it. The guest now gets the kernel's default policy (0) there
when the real file is unreadable, like file-max.
2026-10-20 08:52:31 -04:00
MaxsTechReview ba582dea65 fix: add a picked exe the session cannot see by binding its folder (#1173)
Adding a game from a single exe outside internal storage and the game
library, such as a microSD card, only showed "This location is not
available in the session" and added nothing. #1153 made "Add all games in
this folder" bind such a folder under /root/Games, but a picked exe still
had no guest path.

addExe now binds the folder the same way when the session cannot see the
exe (the game it belongs to, or else the exe's own folder), then adds the
game. The bind is mounted from the next session start.
A folder the session already sees is not bound again, and a folder the app
cannot read is still refused.
2026-10-20 00:45:56 -04:00
MaxsTechReview 8074ec44e8 fix: route ALSA to PulseAudio for x86 Linux games under FEX (no game audio) (#1166)
fix: route ALSA to PulseAudio for x86 Linux games under FEX
2026-10-20 00:44:56 -04:00
MaxsTechReview fdab3cea82 fix: GOG games miss the registry entries their install script sets (#1159)
A GOG download only places the files, so games that look up their own registry keys (Fallout: New Vegas reads HKLM\Software\Bethesda Softworks\FalloutNV "Installed Path") said they were not installed. Every GOG launch now reads the setRegistry actions of the game's goggame-<id>.script and imports them into the prefix's 32-bit view through Proton's reg.exe, once per change of the script, so games already downloaded are fixed on their next launch.
2026-10-20 00:38:08 -04:00
MaxsTechReview b26b43fbd0 fix: find and save Steam touch layouts of non-Steam shortcuts (#1171)
The touch layout editor opened "App -<n> Layout" for a non-Steam shortcut
(an added game, the Epic Games Launcher) with LB, LT, RT, RB, both sticks
and LS/RS greyed out, so they could not be placed. Steam keys a shortcut's
controller config by the shortcut's lowercase name and logs its app id
unsigned, but the editor looked both up by the signed app id, found
neither, and fell back to a blank layout with nothing bound.

SteamTouchConfig now reads the shortcut's name from shortcuts.vdf, loads
and saves its layout under that name the way Steam does (autosave folder
and configset entry), and matches Steam's log line by the unsigned id. The
editor is titled with the game's name, and the app id in the panel is
shown unsigned. A name that is not a plain folder name (a
path separator, "." or "..", a quote, a backslash or a control character)
keeps the numeric app id. Existing configset entries are matched
without regard to case, as Steam reads them.
2026-10-20 00:34:01 -04:00
MaxsTechReview 4ba3e442a8 fix: let Wine write hooks into code FEX has translated (Ubisoft "Error at hooking API") (#1163)
fix: let Wine write hooks into code FEX has translated

Wine 11's wineserver writes another process's memory with process_vm_writev,
which the kernel refuses on a page that is not writable. FEX's WoW64 layer
keeps the pages it has translated read-only to catch self-modifying code and
re-protects them right after a program unprotects them, so WriteProcessMemory
and NtWriteVirtualMemory into ntdll failed with a partial copy and Ubisoft
games stopped at "Error at hooking API NtProtectVirtualMemory". Wine only
falls back to /proc/<pid>/mem on ENOSYS or EPERM.

libblsession now completes a single-buffer write that wineserver was refused
with EFAULT through /proc/<pid>/mem, the way Wine wrote before Wine 11. Other
programs and every other error keep the kernel's answer. The iovecs are read
with process_vm_readv, so a bad pointer still returns EFAULT, and offsets are
64-bit in the i386 build.
2026-10-20 00:31:03 -04:00
MaxsTechReview 57799bef5a fix: add games picked inside a folder game as their own games (#1155)
Picking an exe anywhere under an added folder treated it as that game, so a
folder added with "Add all games in this folder" (or a removed one) swallowed
every game below it: picking another game's exe switched the folder game's
target, or brought the removed folder game back under its old name and art.

Only treat a pick as the same game when it sits in the folder root, in the
same top-level subfolder as the game's current exe, or is another build of
that exe, and prefer the deepest matching folder.
2026-10-20 00:29:21 -04:00
MaxsTechReview cee84fd12a fix: show the app's cursor in sessions started from the front end (#1154)
gamescope makes its cursor surfaces by attaching an shm buffer, committing,
destroying the buffer and only then calling wl_pointer.set_cursor. The
compositor kept that buffer only as a reference, so set_cursor found nothing
to publish: apps run from the front end (store apps, Flatpaks, emulators)
showed DroidDeck's fallback arrow, or no cursor at all after a desktop
session had hidden its own.

Copy a role-less surface's pixels when its held buffer is destroyed and
publish that copy when the surface becomes the cursor, for as long as the
surface lives.
2026-10-20 00:28:14 -04:00
Resul Övür 48daa064c9 fix: confirm before bulk-removing unused components in Storage (#1140) 2026-10-19 23:51:11 -04:00
Resul Övür a42ad82bcb fix: keep held Steam Touch controls pressed across action-set and layer changes (#1143) 2026-10-19 23:50:29 -04:00
Kurt Himebauch 06e819f864 fix: an interrupted package install can no longer break the Linux runtime (#1078) 2026-10-19 23:40:30 -04:00
Grimarius 4c81c98f12 feat: add configurable touchscreen gestures (#940) 2026-10-20 03:22:41 +00:00
MaxsTechReview 3a8d6aaabb fix: Steam no longer sleeps again right after a paused session resumes (#1162) 2026-10-19 23:06:48 -04:00
Resul Övürandovurrsl 64b966af49 fix: keep ModeHeader search from stealing focus when recomposed (#1141)
Co-authored-by: ovurrsl <ovurrsl@users.noreply.github.com>
2026-10-19 21:28:22 -04:00
Resul Övürandovurrsl 583c6805fd fix: keep touchpad two-finger scroll from jumping the cursor or starting a drag (#1142)
Co-authored-by: ovurrsl <ovurrsl@users.noreply.github.com>
2026-10-19 21:28:06 -04:00
Resul Övür e8ee11612f fix: uppercase section headings in the app language (#1148)
* fix: uppercase section headings in the app language

* fix: localize store section headings
2026-10-19 21:27:50 -04:00
MaxsTechReview 7855bec6a1 fix: give x86 programs under FEX the runtime's OpenSSL 3 (libcrypto.so.3 not found) (#1167)
fix: give x86 programs under FEX the runtime's OpenSSL 3
2026-10-19 21:27:25 -04:00
MaxsTechReview 2a423a729a fix: let x86 apps under FEX use the device's fonts (Epic launcher CJK text shows boxes) (#1168)
fix: let x86 apps under FEX use the device's fonts for CJK text
2026-10-19 21:27:18 -04:00
MaxsTechReview 01f41e0553 fix: user apps open at the Desktop's resolution (#1172)
A user app (script, AppImage or Flatpak) started from its shortcut runs in
a Run session, which took the Steam resolution (720p by default). It
ignored the resolution chosen under Open Desktop and was letterboxed at
1280x720 on screens that are not 16:9.

User apps now use the Desktop's resolution once one has been chosen. Until
then, and for every other Run program, nothing changes.
2026-10-19 21:27:06 -04:00
Kurt Himebauch 3dd0045874 Restore Xbox launches from Steam (#1170) 2026-10-20 00:46:35 +00:00
Kurt Himebauch 6bbcf3ad8b Restrict Xbox credential IPC and address launch review findings (#1164)
* Restrict Xbox credentials to host backends and lease game launches

* Verify mapped PRoot backend images and retry lease heartbeat timeouts

* Bound Xbox backend shutdown and isolate service socket lifetimes

* Keep unique Xbox service sockets within Unix address limits

* Own licensed launch directories and recover abandoned views safely

* Serialize Xbox account revocation with sign-in commits and launch authorization
2026-10-19 20:10:54 -04:00
Kurt Himebauch f5bba17f53 Add experimental Xbox and PC Game Pass store support (#1156) 2026-10-19 18:44:10 -04:00
The412Banner af57286c98 fix: adding a games folder on an SD card found nothing (#1153)
Adding a folder on an SD card outside the Steam library added nothing and said
"Nothing new in this folder": every game's exe had no guest path, so each one
was skipped. Since #542 nothing created the game-folder binds that let older
builds use such folders; only migrated ones remained.

addFolder now binds the picked folder under /root/Games (named as
GamesFolderMigration names them, with a suffix when the name is taken) when the
session cannot see it, then adds its games. The bind is mounted from the next
session start.
2026-10-19 19:43:03 +00:00
Kurt Himebauch 446452a97f Fix intermittent CI package updates and escaped test worker (#1151)
Fix escaped cloud-save test worker and CI package updates
2026-10-19 14:52:30 -04:00
Kurt Himebauch 868f54e425 fix: skip DirectAudio for Steam install scripts (#1046) 2026-10-19 14:19:10 -04:00
Kurt Himebauch c3bc3e6fbd fix: run x86 Proton under FEX in the Steam runtime it requires (#1034) 2026-10-19 14:18:52 -04:00
Kurt Himebauch 1197be90d9 Fix direct-touch right-click and Steam Touch mode restoration (#677) 2026-10-19 14:18:26 -04:00
Kurt Himebauch 6f29018864 fix: register SteamVR only during a DroidDeck VR session (#1137) 2026-10-19 12:31:23 -04:00
Kurt Himebauch ac25283f04 fix: DD-FG 3x/4x flicker and rebrand Win-FG to DD-FG (#1132) 2026-10-19 11:21:32 -04:00
Kurt Himebauch 2ecfe18f76 fix: keep the TP UBWC hint on for Samsung One UI 8 Gen 2 (#1128) 2026-10-19 09:58:24 -04:00
kingokksa 7515bb9898 Ship the desktop's translations as per-language packs (#942) 2026-10-19 09:54:19 -04:00
Kurt Himebauch 4555fa266d feat: capsule view with DVD-case store art across all stores (#1117) 2026-10-19 08:45:58 -04:00
Kurt Himebauch 60f40913a2 feat: play button on installed store game pages (#1125) 2026-10-19 12:23:02 +00:00
Kurt Himebauch facaa18a3c feat: library and store tabs per store with installed games listed first (#1116) 2026-10-19 02:06:38 -04:00
kingokksaandxXJSONDeruloXx 8838cf28ed feat: itch.io store, library and installs for DRM-free Windows builds (#1064)
Co-authored-by: xXJSONDeruloXx <136133082+xXJSONDeruloXx@users.noreply.github.com>
2026-10-19 05:25:00 +00:00
Kurt Himebauch 65f44e2b80 feat: add light launcher icon option (#1104) 2026-10-19 02:54:50 +00:00
MaxsTechReview e321f5025d Fill missing plural forms and translate English left in the app strings (#1102)
Nine storage plurals lacked the forms Arabic, French, Spanish, Italian
and Portuguese use (zero/two/few/many), and 71 strings across 16
languages were still the English text.
2026-10-18 21:28:36 -04:00
MaxsTechReview a105e4e49c Steam x86-64 client: menus come up, sign-in stays put, games listed once (#1096)
* Steam x86-64 client: menus come up, sign-in stays put, games listed once

Switching the Steam client from arm64 to x86-64 left the client on a blank
screen behind "Downloading the Steam client update 100%", and each switch
signed one of the clients out.

- The x86-64 client is Valve's steamrt64 platform, but it was installed and
  synced from the ubuntu12 manifest, which lags it (1792108788 against
  1792192922). The client was therefore never the arm64 client's build, the
  arm64 web helper was never used, and the client then updated itself in
  place after the helper had been chosen. Install, sync and the build check
  now read the steamrt64 manifest.
- The x86 web helper's GPU process loads libpci, which exits when
  /sys/bus/pci/devices lists a device whose files the app may not read (a
  RedMagic's PCIe root ports). Every GPU process exited with status 1, even
  in software, until Chromium gave up and the menus stayed blank. An empty
  folder is bound over /sys/bus/pci/devices on such devices.
- Steam refuses one client's login token from the other ("Invalid
  Password" for a token the arm64 client signed in with minutes before), so
  copying the newer token at every start signed the other client out. Each
  client now keeps its own token; a client with no accounts only gets the
  other's account list.
- Games could be listed twice: an added game whose folder a Steam import
  already covers is now shown as that Steam game only, a client switch
  drops the old client's imported entries, an import stays one when its
  ownership cannot be confirmed instead of gaining a shortcut beside it,
  and only the client's own library folders count as an install.

* Steam x86-64 client: share the arm64 sign-in again

The x86-64 client refused the arm64 client's login token because it did
not know the account's SteamID: it takes it from Accounts in
config/config.vdf, which this script creates without one. It logged on as
[U:1:0] with a valid token, Steam answered "Invalid Password", and the
client dropped the token and AutoLoginUser, so every switch asked for the
password.

The newer sign-in is copied between the clients again, each start adds
the accounts either client knows to the other's config.vdf, and an
AutoLoginUser or RememberPassword one client lacks is filled in. Device:
the x86 client signs in with the arm64 token on a fresh install and on an
install left signed out, and the arm64 client stays signed in.
2026-10-18 20:38:48 -04:00
MaxsTechReview 2016a363f2 Boot Linux games under the FEX compatibility tool again (#1100)
Valve's FEX opens rootfs paths with openat2(RESOLVE_IN_ROOT), which the
preload emulates under proot. droiddeck-fex's rootfs links to the Steam
runtimes with absolute paths outside the rootfs, so every lookup missed
and FEX fell back to the arm64 host files: x86 bash, and with it Stardew
Valley's launcher, failed on libdl.so.2. An absolute link whose target
is missing in the root but present on the host now finishes there.
2026-10-18 20:38:08 -04:00
MaxsTechReview 1873a9aee7 fix: Steam client responds sooner and its sounds play on time (#1094)
- Pace the session at the rate the panel actually runs. When the system
  keeps a lower rate than the mode DroidDeck asked for (a vendor game
  assistant holding 120 Hz while 185 Hz was requested), gamescope,
  Xwayland and the compositor's presentation feedback were told 185 Hz,
  and Steam's interface drew every 10.8 ms out of step with the panel.
- Build the DirectAudio PulseAudio sink from source (LGPL-2.1-or-later,
  The412Banner/directaudio v1.1.0) with its max request kept to its ring
  target. Advertising 100 ms made PulseAudio grow every client's buffer
  to about 112 ms, so Steam's interface sounds played that late.
2026-10-18 19:26:26 -04:00
MaxsTechReview d5628f7b70 fix(ci): give unit tests a 2 GB heap (#1091)
Robolectric keeps one sandbox per SDK level the tests ask for, and the
suite now asks for seven (26, 28, 29, 31, 33, 34 and the default). They
no longer fit in Gradle's default 512 MB test heap, so testReleaseUnitTest
runs out of memory part way through (SteamHomeHeadsetTest,
GlassesMenuCaptureTest) on main and on every open PR.
2026-10-18 19:24:09 -04:00
Kurt Himebauch e10fc86a76 fix: keep hidden and private Steam games off the Steam home art wall (#1097) 2026-10-18 19:11:30 -04:00
Kurt Himebauch 8baa16073f fix: install Decky Loader from upstream repository (#1090) 2026-10-18 19:31:14 +00:00
Resul Övür 8178bf5099 fix: added games are handed to Steam right away and retried only if they never take focus (#994) 2026-10-18 14:59:39 -04:00
Kurt Himebauch a97a7d9058 feat: auto driver picks come from a Drivers-CI manifest with per-GPU fallbacks (#977) 2026-10-18 14:23:41 -04:00
Kurt Himebauch 3acf5db3f6 fix: keep second-screen controls in their own activity (#1041) 2026-10-18 14:23:04 -04:00
Kurt Himebauch cffcbaae4a fix: skip DirectAudio setup for Proton queries (#1044) 2026-10-18 14:21:46 -04:00
MaxsTechReview 3c5e95afa8 chore: bump version to 0.5.0 (14) (#1081) 0.5.0 2026-10-18 11:25:10 -04:00
Kurt Himebauchandmaxjivi05 351d66ed0b docs: draft DroidDeck 0.5.0 release notes (#986)
* docs: draft DroidDeck 0.5.0 release notes

* docs: expand DroidDeck 0.5.0 release notes

* docs: complete 0.5.0 contributor credits

* docs: update the 0.5.0 release notes for everything merged so far, with screenshots and GIFs

Adds the x86-64 Steam client, Linux games under FEX, app-wide glasses tracking, store-game artwork and Adjust logo, and the merged Epic launcher and XR glasses entries. Media is in docs/releases/media/0.5.0.

---------

Co-authored-by: maxjivi05 <maxjividen@gmail.com>
2026-10-18 11:22:00 -04:00