The first test showed 240 games: catalog.public.list stops at its default limit.
Load 1000, show NVIDIA's total, search through the core's searchQuery so every game
can be found, and page through the account's library for the in-library marks.
cargo-ndk sets bindgen's per-target clang arguments itself, so the environment
workaround never reached the mtu build script. mtu 0.3.0 is vendored with one
build.rs change and patched in for the GFN crate and the OpenNOW workspace.
- GfnCore: OpenNOW's core service as a child process (newline-delimited JSON); turns
OpenNOW's analytics and crash reports off.
- GfnStreamer: the JNI streamer engine with a polling thread for answers and events.
- GfnActivity: NVIDIA device sign-in (code + link), NVIDIA's full game list with search,
games in the account's library marked.
- GfnPlayerActivity: catalog.launch.inspect -> session.create -> queue polling ->
streamer.prepare -> start, onto a SurfaceView; controllers mapped to XInput like
OpenNOW; leaving asks first and ends the session.
- Stores page: a GeForce NOW chip opens it. Both screens run in their own :gfn process.
Not compiled locally (no Android SDK here); CI is the first compile.
Runs OpenNOW's native streamer engine on its own thread with the Android media
backend. JNI for com.droiddeck.launcher.stores.gfn.GfnStreamer: open/close, JSON
commands in, one poll queue for responses and events out, the player Surface, and
gamepad (XInput layout) and key input into the engine's input queue.
Builds for aarch64-linux-android and links only Android system libraries.
Steam's native QAM sliders now control Android brightness and media
volume, with device changes reflected back in Steam. Holding Android
Back for 700 ms sends a real held QAM button for Steam shortcuts. Single
and double taps keep the existing menu/QAM order and swap setting; the
double-tap window remains 500 ms.
- Discover native brightness through a guest backlight descriptor and
use Android's Modify system settings permission. Retain the latest
pending request until permission is granted or the session stops, with a
notification action for hidden sessions.
- Give DirectAudio and fallback AAudio sinks Android media volume/mute
callbacks, keeping software gain at unity. Recover when initial volume
state is absent or invalid, brightness acknowledgements differ or never
arrive, or the Display bridge is not ready yet.
- Forward other buttons while QAM is held in Steam Deck and Steam
Controller modes. Consume release after a hold and clear pending input
on overlays, focus loss, pause, disconnect, and teardown. The session
menu retains its compact Back choice without an explanatory paragraph.
Validation:
- Local ARM64 release build passed. The latest timing change passed 20
targeted input tests, including release at 600 ms remaining a tap. The
preceding full feature check passed 61 Android input/device-control
tests, with permission cases on API 28 and 33.
- 66 Linux Python/Node/C tests passed for device controls, audio
recovery, Steam compatibility, and file dialogs. Both audio sink modules
rebuilt with Android NDK 27.2.
- Release-signed integration build 14d12cf0 is installed on the unrooted
AYN Thor, carrying the Android/input changes through 749ade4a plus the
existing portrait changes. Device checks confirmed the configured
QAM/menu tap order, Back dismissal, removal of the inline menu
description, and held QAM overlapping X with clean release. Hands-on
testing confirmed this installed build works.
- Earlier Thor testing covered brightness permission and pending
requests, brightness synchronization in both directions, native volume
changes, hardware volume key readback, and both sink backends. Failure
recovery is covered by the automated tests above.
The subsequent queued-notification fix in 4d7ceb23 is covered by the
Linux regression suite and has not replaced the Thor install.
Bluetooth/wired output switching and other device models remain
untested. CI and CodeRabbit monitoring continue against the pushed head.
The pin moved there from droiddeck-steam-x64, so the client settings sheet
and its test read it from the new script. The x86-64 client notes now name
the updater and Components' FEX watcher.
A frame limit only paced what reached the screen: a game without vsync
kept drawing hundreds of frames a second that were thrown away (AIO at
a 60 fps limit drew 155 to 2,446 fps), so the limit saved no power.
With Performance mode on and a frame limit set, the session now sets
gamescope's per-game limit over gamescope_control (gamescopectl
debug_set_fps_limit). gamescope's limiter then has its WSI layer hold
Vulkan games, DXVK and VKD3D included, to the limit. gamescope's own
--framerate-limit option is reset on its first frame in 3.16.29, and
Steam resets the per-game limit while it starts, so the session watches
gamescope's limiter state file and sets the limit again whenever it is
off (a once-a-second check with shell builtins, no process started).
With Performance mode off, a limit paces the screen only, as before.
The session also gives gamescope a fixed limiter state file path, so
gamescope stops leaving a new one behind on every start, and removes
the old ones.
Device-proven on the AYANEO Pocket FIT (Turnip, AIO D3D11, 45 s runs on
battery, three runs each): at a 60 fps limit the game held exactly
60.0 fps and the device drew 7.08 W instead of 9.45 W, with 1.3 instead
of 2.6 busy cores and 5 instead of 11 % GPU load. No limit: unchanged.
A cancelled install now waits for its Agent job to end before the
uninstall runs, and removes the folder only once the Agent no longer
lists the game or the folder is empty. Uninstall gives up when Battle.net
or a game keeps the prefix busy for a minute, so the page falls back to
opening Battle.net. An uninstall only counts when the Agent reports the
game as not installed.
Battle.net games now install like Epic, Xbox and itch games: Install,
pick a location, and the download runs in the Downloads tab while the
Stores page stays open. droiddeck-battlenet starts Blizzard's own Agent
on its own under a headless gamescope and drives its local API, so no
window opens and nothing waits on the Battle.net client.
- Progress, speed and time left come from the Agent, with pause, resume
(the Agent keeps what it downloaded) and cancel, which uninstalls the
partial game and removes its folder.
- A job only finishes once the Agent has really run it and the game is
playable; the first status after a request can still describe the
previous operation.
- Installed games check Blizzard's version service and show Update when
the build on disk is behind; the update repairs missing files too.
- Battle.net games can be uninstalled from their page through the Agent.
- Games land in the chosen location: internal storage, other storage or
a Games folder.
- The hero keeps its action row clear of the playtime column.
The flow solver starts at flowFinest_, but its images, uniform buffers and descriptor sets were allocated for every pyramid level. Keep the seven-level indices and allocate flow resources only where the solver reads and writes them.
The default preset avoids three unused RGBA16F images, saving 38,707,200 bytes of pixel payload at 2560x1440 without changing the shaders or recorded GPU work. Add native allocation/dispatch regressions and document the resource budgets.
* feat: Show the drawer's game settings when a game starts without Steam
A session started without the client has no Steam overview to read the
current title from, so the drawer's game profile group stayed empty and the
per-game settings, FEX preset, environment and unfolded controls were hidden.
The launch already knows which game it starts, so carry its id into the
session and fall back to it when Steam has nothing to report.
* fix: Pass the game id into the service start, and keep the unfolded toggle to Steam
SessionActivity.surfaceCreated() hands the mode, program and args to
SessionService.start(), which builds the service intent. EXTRA_GAME_ID was
only put on the activity intent, so a new no-Steam session never received it
and the drawer fallback stayed empty. Pass it through.
The unfolded-controls toggle also went out for direct sessions, but
applyUnfoldedControls() still requires Steam mode and a Deck pad, neither of
which a direct session sets up. Keep the toggle to Steam.
* fix: hide Steam controls in direct session drawer
---------
Co-authored-by: xXJsonDeruloXx <danielhimebauch@gmail.com>
Co-authored-by: Kurt Himebauch <136133082+xXJSONDeruloXx@users.noreply.github.com>
Every grid-<slot> record held only a file signature, not which grid
folder it came from. After switching accounts or reinstalling the
runtime, the new, empty grid folder looked like the user removed every
image in Steam, and all chosen art was deleted. The grid folder now
carries a random id and records store it; a record from another folder
counts as a first look, so the choice is placed again.
fix: never accept a record made with the fallback grid id
CodeRabbit: when the grid id could not be read or written, "?" was
stored in records and a later "?" matched it, so an empty grid could
still delete local art. Records now never match the fallback id, and a
blank .droiddeck-grid file is replaced instead of blocking the rename.
Co-authored-by: ovurrsl <ovurrsl@users.noreply.github.com>
Co-authored-by: Kurt Himebauch <136133082+xXJSONDeruloXx@users.noreply.github.com>
* fix: the update status receiver only acts on this app's own install session
Before Android 13 the receiver was exported, so any app could send a
fake PENDING_USER_ACTION broadcast and have DroidDeck launch an arbitrary
intent. The receiver now ignores broadcasts whose session id does not
match the running install, launches only a system installer activity,
and strips URI grant flags.
* fix: record the install session id before committing it
CodeRabbit: the status broadcast could arrive between commit() and
install() returning, while session was still -1, and be dropped. The id
is now reported through a callback before commit, and reset to -1 at
the start of each attempt so a late broadcast from an earlier session
is ignored.
* fix: declare package installer confirmation query
* Query current PackageInstaller confirmation action
---------
Co-authored-by: ovurrsl <ovurrsl@users.noreply.github.com>
Co-authored-by: xXJsonDeruloXx <danielhimebauch@gmail.com>
Co-authored-by: Kurt Himebauch <136133082+xXJSONDeruloXx@users.noreply.github.com>