chore: trace the opaque game plane on nested outputs

This commit is contained in:
xXJsonDeruloXx committed 2026-10-13 13:52:17 -04:00
1 parent f533e9c5a7
commit d7727d64e5
1 file changed
+1 -1
@@ -24,7 +24,7 @@
void CWaylandPlane::Present( std::optional<WaylandPlaneState> oState )
{
+ if (m_pFrame && oState)
+ if (oState && oState->bOpaque && oState->flSrcWidth > 1)
+ fprintf(stderr, "[dd-plane] now=%lu buffer=%p\n", get_time_in_nanos(), oState->pBuffer);
{
std::unique_lock lock( m_PlaneStateLock );