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chore: trace the opaque game plane on nested outputs
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@@ -24,7 +24,7 @@
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void CWaylandPlane::Present( std::optional<WaylandPlaneState> oState )
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{
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+ if (m_pFrame && oState)
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+ if (oState && oState->bOpaque && oState->flSrcWidth > 1)
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+ fprintf(stderr, "[dd-plane] now=%lu buffer=%p\n", get_time_in_nanos(), oState->pBuffer);
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{
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std::unique_lock lock( m_PlaneStateLock );
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